Re:Building Self-Managed Teams: A Case Study from Riot Games
by twh270 on Thursday May 20, 2021 @08:33AM
(#27220298)
Hah, this is me right now. Architects sold the business on a pie-in-the-sky grand vision, and teams are now busy implementing it even though its value is almost certainly a net negative. (Replacing something currently working with a highly over-engineered "platform" solution-for-all that will end up requiring heavy customization for each client.)
On the plus side, it keeps me employed.
Re:Building Self-Managed Teams: A Case Study from Riot Games
by uglygoblin on Thursday May 20, 2021 @02:07PM
(#27224827)
We are either all on the same project or this is a common outcome ;)
Re:Building Self-Managed Teams: A Case Study from Riot Games
by WrtCdEvrydy on Thursday May 20, 2021 @04:59PM
(#27227165)
This is the most common outcome from people wanting to make their resumes look "good".
Re:Building Self-Managed Teams: A Case Study from Riot Games
by twh270 on Friday May 21, 2021 @03:38PM
(#27238891)
The unfortunate situation is that continued employability in this industry almost requires a certain amount of resume-driven-development. It's much harder to get $newJob when your resume is full of stale tech from $currentJob.
Conversely, it’s also insane how many companies hire and build teans around visions the teams know won’t work. The knowledge is there (perhaps distributed), but it never congeals, and everyone just plows ahead.