https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...
>This sparked an interesting memory for me. I was once working with a customer who was producing on-board software for a missile. In my analysis of the code, I pointed out that they had a number of problems with storage leaks. Imagine my surprise when the customers chief software engineer said "Of course it leaks". He went on to point out that they had calculated the amount of memory the application would leak in the total possible flight time for the missile and then doubled that number. They added this much additional memory to the hardware to "support" the leaks. Since the missile will explode when it hits its target or at the end of its flight, the ultimate in garbage collection is performed without programmer intervention.
Hands down best answer was the engineer from a defense company: "I build flying robots that arrive at their destination in a really bad mood."
Edit: yes I know it’s more complicated than that!
https://www.stroustrup.com/JSF-AV-rules.pdf
which is linked from the Applications page of Bjarne's website.
https://stroustrup.com/autonomics09.pdf
It's basically just a quick list of 10 useful rules to follow for safety-critical code.
(I've seen a different format in the past, that wasn't quite as fancy, but this is the only version I can find at the moment)
Not only does flight control software typically never use garbage collection, it is also preferable to never allocate memory during the runtime -- all memory ever needed is allocated at program startup, and memory is not acquired or released until landing or some other major end event. Because memory issues are often the most significant causes of crashes, which you don't want to translate into, well.. a different kind of crash.
The creator of C++, Bjarne, wrote a nice paper on flight control software if you are interested in more.