I'm not sure about a 3 byte big endian integer. I mean, that's going to compile down to some combination of shifting and masking operations anyway, isn't it? I suspect that if you have some oddball binary format that needs, this it will be possible to write some code to marshal it, that compiles down to the best possible asm. Godbolt is your friend here :)
[1]: https://rust-lang.github.io/rfcs/0445-extension-trait-conven...
I think there's no need for explicit shifts. You need to memcpy anyway to deal with alignment issues, so you may as well just copy in to the last 3 bytes of a zero-initialized, big endian, 32bit uint.
https://gcc.godbolt.org/z/9qGqh6M1E
And I think we're on the same page, it should be possible to get similar results in Rust.
If I have a 3 byte big endian integer can I access it easily in rust without resorting to shifts?
In C++ I could probably create a fairly convincing big_uint24_t type and use it in a packed struct and there would be no inconsistencies with how it's used with respect to the more common varieties