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Re:Anim State Graph: Node-Based Animation Editor for WebGL by adenozine on Wednesday May 05, 2021 @03:35PM (#27054605)
This seems really tone-deaf to me, to sorta market a mostly unrelated feature that's upcoming when a developer just decided against using your product for practical reasons.

I suppose it's nice to know that you've at least acknowledged that there's an issue, but it seems weird to take so lightly someone using your product, finding it so difficult to deal with that they dropped it, and then even dropping an emoticon at the end.

Just my two cents.

Re:Anim State Graph: Node-Based Animation Editor for WebGL by ovenchips on Wednesday May 05, 2021 @03:58PM (#27054906)
No problem! Thanks for your feedback too. The examples browser is really designed to be a vehicle to learn and experiment with the engine run-time. It should be a great resource for engine-only developers - so hopefully the dvh will find it interesting. We've done a ton of work on the API reference recently too (https://developer.playcanvas.com/en/api/). It's a huge task, but yeah, we're working night and day to make the runtime easier to work with.
Re:Anim State Graph: Node-Based Animation Editor for WebGL by shkkmo on Wednesday May 05, 2021 @10:14PM (#27058392)
It seems like none of that work solves the underlying issue that was raised which was specifically search ambiguity between the library and the editor. Any response should discuss the possibility to changing the library name or creating search friendly alternative name (such the use of "golang" to alow easy searching for content related to the highly ambiguously searchable Go programming language.
Re:Anim State Graph: Node-Based Animation Editor for WebGL by ovenchips on Thursday May 06, 2021 @04:33AM (#27060526)
I've kicked off a new forum thread on this topic: https://forum.playcanvas.com/t/improving-search-results-for-... Excited to get peoples' thoughts on it.
Re:Anim State Graph: Node-Based Animation Editor for WebGL by greshario on Wednesday May 05, 2021 @10:57PM (#27058679)
It's a marketing thing - the engine is free and open source, the editor is not.