I don't think latency is as big an issue for streaming gaming as you think.
If Stadia had come out slowly with a few key indie games, closed beta, natural growth, and humility, they wouldn't have an ounce of the vitriol they've received.
That being said, Google picked quite possibly the worst lineup of games for showcasing streaming play. They were mostly action/adventure and fighting games, which are extremely sensitive to input lag. They should've gone with RPGs, strategy, and sim games which really don't mind the latency. But I guess that's just classic Google not understanding the market they're trying to enter.
I have a gaming PC but it's stationary. I'd much rather use stadia on my Android TV device or whatever to grab a controller and go. I got the trial and it does work.
But having to pay full price for games I already own? Forget it. If the subscription had higher quality content I would use that, but it's just mostly old titles.
It's stupid because Google could have thrown money at this thing to subsidize subscription titles, or worked out some way for me to play stuff I already bought for another platform without paying MSRP again, and in either case I would have used it.
Stadia has no selling point. Pay MSRP and get the rights to stream a game from Google (only for as long as the service lasts?) No thanks!
I really believe that the reason Stadia hasn't taken off yet is the limited game selection, and non-existent marketing. Technically it's really good, but there's only like 3 games on there that I have even a vague interest in playing.
Everyone hates epic for buying out exclusive rights for a bunch of games, but it's certainly a strategy that has worked out for them. The Epic store is now a genuine competitor to Steam.
Another thing google is good at is building data centers. They have them all over the place and they’re building more.
I don't know what it's costing them to do that, but in terms of technical capability it's there.
Im not sure i agree with that. We already deal with latency while playing games like CS:GO and others. They are already making the roundtrip and are playable. I think it's more of a bandwidth issue of being able to send enough "raw" screen data instead of game scenario deltas.
Streaming games is not going to reach mainstream adoption because the latency of the Internet is too large. There's no coding around that. Barring some new material that allows light to travel faster through it, game streaming just isn't happening.