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Re:Stadia’s VP and head of product leaves Google by tachyonbeam on Tuesday May 04, 2021 @11:31AM (#27038674)
Are they already pulling out the rug? Seems like the investment they made so far in terms of time, money, hiring must have been massive.

If they are killing stadia, that does maybe show that Google lacks "grit". The way they killed Google Plus was kind of stupid. They could have adjusted the formula and made it better, but instead they just gave up on it, it seems. It's like Google doesn't understand that it's normal not to have instant success? Maybe they should make a more active decision that here is a market segment they want to enter, and keep working at it, instead of just trying random things and giving up.

Re:Stadia’s VP and head of product leaves Google by crowbahr on Tuesday May 04, 2021 @11:47AM (#27038868)
They've killed off their in house game studio.

The VP of Stadia is leaving.

They recently (a few months ago before killing their studio) had a major "Sign up for stadia trial to get a free stadia controller and chromecast ultra" deal.

Sounds a lot like inventory liquidation, flagging adoption and them giving up.

It can take years to be an overnight success but they seem to have lost that vision.

Re:Stadia’s VP and head of product leaves Google by Balgair on Tuesday May 04, 2021 @01:01PM (#27039797)
> It can take years to be an overnight success but they seem to have lost that vision.

Per other commenters on HN over the years, the Goog has a culture where you can only get promoted if you launch a product. If that is true, then the point of Stadia wasn't success for Big-G, it was a promotion (or a set of them) for some people. Retiring Stadia quickly then makes sense, as it saves money to get rid of the promotion vehicle quickly.

Re:Stadia’s VP and head of product leaves Google by minsc__and__boo on Tuesday May 04, 2021 @12:00PM (#27039025)
I mean, you could also see that as a pivot with a new type of product, as they see which market actually uses it.

I along with others questioned why they were targeting hardcore gamers (who already have consoles and PCs) right out of the gates when the value it offers is to a more casual market.

Re:Stadia’s VP and head of product leaves Google by alpaca128 on Tuesday May 04, 2021 @12:21PM (#27039310)
> I along with others questioned why they were targeting hardcore gamers

They didn't seem to know why they did anything with this product. Apparently they offered laughably low sums of money to developer studios for porting games to the Stadia platform (Google permabanning the Terraria developer's account while they were working on a Stadia port didn't boost the popularity either[0]), launched the thing pretending it's a finished product while beta versions of competitors were more stable, lied to consumers (4k resolution etc.), and had a pricing model that anyone familiar with the gaming market would have recognised as overly optimistic beforehand.

Google shutting down products quickly is a problem, but not the one which prevented Stadia's success in the first place.

[0] https://twitter.com/Demilogic/status/1358661840402845696

Re:Stadia’s VP and head of product leaves Google by jsnell on Tuesday May 04, 2021 @12:29PM (#27039398)
> Apparently they offered laughably low sums of money to developer studios for porting games to the Stadia platform

The reporting from Jason Schreier is that they were paying tens of millions of dollars per game for ports of AAA games. The data from the Capcom hack corraborates that. That is the opposite of laughably small.

https://www.bloomberg.com/news/articles/2021-02-26/google-vi...

Re:Stadia’s VP and head of product leaves Google by alpaca128 on Tuesday May 04, 2021 @03:08PM (#27041576)
Just a few AAA games that already exist on most other platforms won't attract many though, especially if people have to pay full price for them individually without any trust that those games will still be accessible in a few years. Even less so after Google already broke promises on the first day to a degree they might face a class action lawsuit.

Indie games and other smaller projects are also relevant to many, and there Google's offers were apparently so unattractive studios just dismissed them.

There's a reason Google has to pay tens of millions to large studios while MS or Sony rarely do aside from exclusivity deals. The tendency to shut down products on such a regular basis killed any trust in Google supporting anything other than their ads and tracking; gamers don't know if Stadia will just disappear overnight with their games, studios don't know if they'll ever get their investment back, even if the service continues to run.

> "Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them." But the incentive "was kind of non-existent,"

https://www.businessinsider.com/why-are-so-few-games-on-goog...

Re:Stadia’s VP and head of product leaves Google by tmpz22 on Tuesday May 04, 2021 @08:23PM (#27044557)
Compared to the hundreds of millions the Epic Game Store spent to get exclusives, tens of millions is still very small.
Re:Stadia’s VP and head of product leaves Google by jsnell on Wednesday May 05, 2021 @08:20AM (#27048947)
This is tens of millions *per game*. Not in total. Epic did notn pay hundreds of millions for any exclusive.

But in addition to that, these are totally different cases and deal structures. Epic was giving minimum revenue guarantees, which they needed to do to offset the lost revenue from other platforms.

Stadia was paying for ports, not for exclusivity. The publishers did not lose the opportunity to sell the games on Steam. (And they were paying it outright, not as an advance.)

Seriously people. These are eye-popping amounts to pay for a port. Whatever the many product and business failures of Stadia were, an unwillingness to pay developers was not among those failures.

Re:Stadia’s VP and head of product leaves Google by bngybmgrglflps on Tuesday May 04, 2021 @12:19PM (#27039290)
"Buy a game, get free hardware" is back for Resident Evil.

https://support.google.com/stadia/answer/10495261?hl=en

Re:Stadia’s VP and head of product leaves Google by johnchristopher on Tuesday May 04, 2021 @01:33PM (#27040142)
That's how I got a steam controller I intended to use for kodi/xbmc but it's not easy enough for me yet. I'll give a stadia controller a try :].
Re:Stadia’s VP and head of product leaves Google by penagwin on Tuesday May 04, 2021 @11:36AM (#27038721)
Not officially _yet_ but between the VP leaving and some other signs, it does appear that Stadia isn't likely to last a ton longer.
Re:Stadia’s VP and head of product leaves Google by andybak on Tuesday May 04, 2021 @11:44AM (#27038835)
What will happen to all the "purchases" people made?

My immediate thought when Stadia was announced was "I'm never buying games at full price from Google if they are dependent on a service not being cancelled"

Re:Stadia’s VP and head of product leaves Google by dougmwne on Tuesday May 04, 2021 @12:02PM (#27039051)
I think the service is amazing and I even pay for GeforceNow and did a Stadia trial. There's no way I was going to spend a dime on content or hardware. It was just too likey to be killed off. By contrast I've spent tons of money on Steam and Oculus stores, so I have no problem buying digital content from a company I have confidence in. Google has seriously hurt their brand and I am always concerned they're going to pull the rug out from me on the ancillary G products I use. Many companies sunset products, but Google has an absolute knack for destroying my consumer confidence.
Re:Stadia’s VP and head of product leaves Google by t0mbstone on Tuesday May 04, 2021 @02:07PM (#27040625)
This is the whole reason why I absolutely refused to buy a single game on Stadia while I was subscribed. I simply redeemed my free games every month. I was willing to pay $9 every month or whatever and get a couple of games that may or may not have been worth that much, but no way am I dropping $60 on a game when I know the entire service might disappear next year (given Google's track record).
Re:Stadia’s VP and head of product leaves Google by SirHound on Tuesday May 04, 2021 @12:01PM (#27039045)
Same - if it were a subscription service I may have tried it out. But knowing how these digital services tend to go and how quickly Google kills its services I was never going to “buy” a game from them.
Re:Stadia’s VP and head of product leaves Google by nickthegreek on Tuesday May 04, 2021 @01:23PM (#27040028)
At this point, I'm worried that the service wont be around for when my pre-order of baldur's gate 3 goes live.
Re:Stadia’s VP and head of product leaves Google by camel_Snake on Tuesday May 04, 2021 @01:12PM (#27039903)
I'm a stadia subscriber, so I've been hearing this forever. It may be true, but given the number of games they've launched recently, the Stadia Makers program, etc. it seems they're chugging along just fine.

FWIW, I do expect Stadia to be canned at some point, I just don't think it's in the next year or two.

Re:Stadia’s VP and head of product leaves Google by JohnWhigham on Tuesday May 04, 2021 @12:10PM (#27039172)
It's part Google's shitty product culture, but also part insurmountable technological barriers.

Streaming games is not going to reach mainstream adoption because the latency of the Internet is too large. There's no coding around that. Barring some new material that allows light to travel faster through it, game streaming just isn't happening.

Re:Stadia’s VP and head of product leaves Google by philsnow on Tuesday May 04, 2021 @12:19PM (#27039292)
At least in the united states, the majority of people are in urban centers. Additionally the market for games skews young, just like the populations of urban centers. The vast majority of people in the united states are within 2 light-milliseconds (372 miles) of some urban area, and data centers are generally located in places with good connectivity to urban areas.

I don't think latency is as big an issue for streaming gaming as you think.

Re:Stadia’s VP and head of product leaves Google by tmpz22 on Tuesday May 04, 2021 @08:25PM (#27044578)
Right but if your games only work great in urban centers, don't launch your games outside of that. Part of the problem with Stadia was the hubris they had at launch as shown through their marketing and pricing of the product. They came out like this was an A+ product when it was in fact a C product.

If Stadia had come out slowly with a few key indie games, closed beta, natural growth, and humility, they wouldn't have an ounce of the vitriol they've received.

Re:Stadia’s VP and head of product leaves Google by kenhwang on Tuesday May 04, 2021 @12:36PM (#27039491)
Having used my PS4's remote play a handful of times to stream play games while I'm on the other side of town using my own unremarkable consumer grade networking on both ends, it can work surprisingly well for many types of games. How many people notice the difference in input lag between playing on a monitor vs TV's game mode vs TV's normal mode? Those tend to increase latency more than the latency of streaming from one side of the city to the other.

That being said, Google picked quite possibly the worst lineup of games for showcasing streaming play. They were mostly action/adventure and fighting games, which are extremely sensitive to input lag. They should've gone with RPGs, strategy, and sim games which really don't mind the latency. But I guess that's just classic Google not understanding the market they're trying to enter.

Re:Stadia’s VP and head of product leaves Google by JeremyNT on Tuesday May 04, 2021 @10:23PM (#27045457)
This has nothing to do with latency and everything to do with price.

I have a gaming PC but it's stationary. I'd much rather use stadia on my Android TV device or whatever to grab a controller and go. I got the trial and it does work.

But having to pay full price for games I already own? Forget it. If the subscription had higher quality content I would use that, but it's just mostly old titles.

It's stupid because Google could have thrown money at this thing to subsidize subscription titles, or worked out some way for me to play stuff I already bought for another platform without paying MSRP again, and in either case I would have used it.

Stadia has no selling point. Pay MSRP and get the rights to stream a game from Google (only for as long as the service lasts?) No thanks!

Re:Stadia’s VP and head of product leaves Google by bspammer on Tuesday May 04, 2021 @12:23PM (#27039335)
If you live in a major city (i.e. close to a datacenter) the latency is perfectly playable. Especially when you consider that the market for Stadia is not counterstrike pros who care about every millisecond.

I really believe that the reason Stadia hasn't taken off yet is the limited game selection, and non-existent marketing. Technically it's really good, but there's only like 3 games on there that I have even a vague interest in playing.

Everyone hates epic for buying out exclusive rights for a bunch of games, but it's certainly a strategy that has worked out for them. The Epic store is now a genuine competitor to Steam.

Re:Stadia’s VP and head of product leaves Google by ses1984 on Tuesday May 04, 2021 @12:22PM (#27039318)
One thing google does pretty well is performance monitoring. They have loads and loads of clients connected to their services and they know exactly the performance they’re getting.

Another thing google is good at is building data centers. They have them all over the place and they’re building more.

Re:Stadia’s VP and head of product leaves Google by 8fGTBjZxBcHq on Tuesday May 04, 2021 @12:28PM (#27039395)
Stadia works acceptably even on low tier consumer cable internet connections. The biggest issue is usually weak or noisy wifi but even then it's surprisingly robust.

I don't know what it's costing them to do that, but in terms of technical capability it's there.

Re:Stadia’s VP and head of product leaves Google by xtracto on Wednesday May 05, 2021 @04:52PM (#27055664)
>Streaming games is not going to reach mainstream adoption because the latency of the Internet is too large

Im not sure i agree with that. We already deal with latency while playing games like CS:GO and others. They are already making the roundtrip and are playable. I think it's more of a bandwidth issue of being able to send enough "raw" screen data instead of game scenario deltas.

Re:Stadia’s VP and head of product leaves Google by an_opabinia on Tuesday May 04, 2021 @12:00PM (#27039028)
Maybe. Maybe a bunch of people tried the game made at their studio, and it was bad. And if the first 1,000 enthusiasts used to trying new stuff don't like your game, the next 1,000,000 people aren't going to like it either.

It's better for these people's careers to shutdown immediately and move onto something else, before you release something crummy. Isn't that what startups do anyway?

Re:Stadia’s VP and head of product leaves Google by t0mbstone on Tuesday May 04, 2021 @02:13PM (#27040718)
That's all fine and good when you are a company that merely provides a service, but it's a little different when you are selling actual software and games for $60 a pop that will evaporate into thin air if you shut down.

Imagine if you bought a car from a dealership and the car stopped working when the dealership went out of business. Nobody would accept that as being OK!

Re:Stadia’s VP and head of product leaves Google by runawaybottle on Tuesday May 04, 2021 @12:02PM (#27039050)
Interestingly they are spending extra time on self driving tech with Waymo. I wonder if Google has a culture of taking ‘serious tech’ more seriously than say ... video games, and certainly over social.
Re:Stadia’s VP and head of product leaves Google by ghaff on Tuesday May 04, 2021 @12:25PM (#27039364)
Waymo has certainly been given a lot of latitude especially as fully autonomous has gone from "right around the corner" in the minds of many (admittedly in part because of what organizations like Waymo were saying) to something that may not be fully achieved for a long time.