Most tabletop roleplaying games have mechanics about killing things but no mechanics about sexual violence, so that tends to set expectations too.
...then you probably won't succeed anyway, as triggers tend to be random associations.
Source?
And a murder-victim-to-be still probably wouldn't be triggered, since s/he hasn't "experienced" it yet.
That's how I interpreted the comment anyway :)
Sometimes players justify their actions with "but that's what my character would do"; there is a popular rpg.stackexchange post about it: https://rpg.stackexchange.com/questions/37103/what-is-my-guy... .
I think you expect fighting but rarely sex in a game.
But then again, what about the second-order effects on friends and family as a result of either sexual abuse or violence? Maybe the trauma belonging to the survivors themselves simply overpowers the rest (or not). What about people who survive murder attempts? Maybe being taken advantage of and treated as powerless applies more to sexual than physical trauma, since there are many cases where physical violence is the result of both sides retaliating in equal measure, or sometimes honorably, like for sport. I'm not sure.
Also, I don't agree with the example: Steve wouldn't be invited back after either act. YMMV.
Rape, on other hand, could hardly serve any acceptable in-game purpose (or real life purpose for that matter). Its purpose is to terrorize and psychologically maim -- something you never need to do to an NPC. An ally who rapes someone in-game is not furthering the quest, and moreover is doing something that is well outside the bounds of typical PC behavior.
Like, imagine that you've stumbled on a weird internet story where in the first page someone is approached with magic "love potion" berries but refuses to eat them. That is a solid indicator of what genre the story is. If you had to bet lots of money, what's the probability that the second page will contain something horrific versus the probability that the "seduction" just fizzles out and becomes irrelevant? If you see a movie where the first scene involves a creepy character making a pass, wouldn't you be fairly certain that an escalation of that will follow later? It's like Chekov's gun, once it's there, it almost certainly means that the story is about that - perhaps it could be turned into a "just revenge" story by inserting descriptions of some heroic rescuer or references to how the protagonist expected this to happen in order to punish the assaulter, because stories like that have been written, but a "mediocre" outcome where eventually nothing dramatic happens and the protagonist just gets out won't be generated, because that doesn't get written about, the training data says that such a result is very unlikely. It's obviously a problem, but since it's a "honest probability" based on tropes we see in actual literature, it's going to be hard to fix; the system expects escalation and drama (because all the training stories had that), so you can choose the direction of that escalation, but it won't allow you to have a "non-story" where the suggested drama results in nothing dramatic.
(And the predictive processing theory of cognition, and how that's surface-level-related to the original topic of GPT-3...)
It's certainly the impression I got from watching some youtubers playing it before and after the monetization change.
Even in a "you are flying trough space, there is a radio signal coming from a planet" setting there is no way to just ignore the signal and keep flying: The AI decided that signal is the plot, and you gonna investigate it whether you want to or not.
Opening a time machine portal from whatever medieval kingdom I was in to teleport to San Francisco and going to the Open AI office, running into Eliezer Yudkowsky and interviewing Sam Altman about Open AI, etc.
It was pretty easy to shift gears - you could force actions.
"Ask the receptionist if Sam is in"
"She says he is not"
I input: "Sam comes out of his office and walks down the hall"
"Look at the receptionist and say, he's right there."
"She stares at you blankly"
You could input story and then use the story lines that you had written in to advance things.
I eventually got tired with it because it was too free form so there wasn't much to it beyond messing around.
I loaded it up with my (female) roommate a few months ago during the dark of the pandemic, and long story short, what ended up happening was this.
Our character had a AI man approach the door of their house with magic "love potion" berries. We tried to get our character to not eat the berries, but the AI "tricked us" into eating them. Then, no matter what choice we made, we had no way out. The AI forced us into a bedroom and raped our character.
We closed the laptop and haven't brought this up again.