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Re:Dissecting the Apple M1 GPU, Part III by shmerl on Sunday April 18, 2021 @11:27PM (#26858865)
They sure think lock-in is a big benefit for them, that's part of their corporate culture that I was talking about. I'm just saying that it's nasty, bad for progress and it's the wrong way to do things.
Re:Dissecting the Apple M1 GPU, Part III by pjmlp on Monday April 19, 2021 @06:29AM (#26861085)

    I3DRender render = Engine::GetRender("render-name");
    render->DrawMesh(scene);
So hard, I can't believe how I can manage.
Re:Dissecting the Apple M1 GPU, Part III by meepmorp on Monday April 19, 2021 @09:12AM (#26862357)
That's not really a fair argument, though, because you know what you're talking about.
Re:Dissecting the Apple M1 GPU, Part III by pjmlp on Monday April 19, 2021 @09:59AM (#26862827)
Like anyone that learns 3D programming.

In any case, here in an example of such approach, https://www.ogre3d.org/