Re:Loot boxes linked to problem gambling in new research
by disgruntled101 on Saturday April 03, 2021 @09:05AM
(#26680742)
Lootboxes were the beginning of the end for the gaming industry. All the visionaries have moved on from triple A games and now its just by the numbers cookie cutter formula games with different underhanded tactics to extract as much money as possible from victims.
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Re:Loot boxes linked to problem gambling in new research
by yawnxyz on Saturday April 03, 2021 @11:32AM
(#26681828)
I'd argue this was only the end of the AAA industry, as they all shifted towards monetization, but has catalyzed the growth of indie games — which are more expressive and artistic than ever before.
Games like Outer Wilds removed any notion for what a game could look and feel and play like, for me
Re:Loot boxes linked to problem gambling in new research
by andybak on Saturday April 03, 2021 @09:47AM
(#26680983)
Either you have a very narrow definition of triple A or you're somewhat overstating the problem.
I'm not saying the problem isn't bad but "all AAA games are cookie cutter money extractors" seems somewhat of an exaggeration.
Re:Loot boxes linked to problem gambling in new research
by tarboreus on Sunday April 04, 2021 @01:04PM
(#26691076)
The most convincing way to refute is a counterexample.
Re:Loot boxes linked to problem gambling in new research
by andybak on Sunday April 04, 2021 @02:34PM
(#26691746)
Maybe.
But I suspect it would probably descend into goal-post moving or quibbling about definitions.
It's doesn't feel worth the amount of legalistic laying down of rules that it would require to be a fruitful debate.