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Re:Loot boxes linked to problem gambling in new research by disgruntled101 on Saturday April 03, 2021 @09:05AM (#26680742)
Lootboxes were the beginning of the end for the gaming industry. All the visionaries have moved on from triple A games and now its just by the numbers cookie cutter formula games with different underhanded tactics to extract as much money as possible from victims.
Re:Loot boxes linked to problem gambling in new research by yawnxyz on Saturday April 03, 2021 @11:32AM (#26681828)
I'd argue this was only the end of the AAA industry, as they all shifted towards monetization, but has catalyzed the growth of indie games — which are more expressive and artistic than ever before.

Games like Outer Wilds removed any notion for what a game could look and feel and play like, for me

Re:Loot boxes linked to problem gambling in new research by andybak on Saturday April 03, 2021 @09:47AM (#26680983)
Either you have a very narrow definition of triple A or you're somewhat overstating the problem.

I'm not saying the problem isn't bad but "all AAA games are cookie cutter money extractors" seems somewhat of an exaggeration.

Re:Loot boxes linked to problem gambling in new research by tarboreus on Sunday April 04, 2021 @01:04PM (#26691076)
The most convincing way to refute is a counterexample.
Re:Loot boxes linked to problem gambling in new research by andybak on Sunday April 04, 2021 @02:34PM (#26691746)
Maybe.

But I suspect it would probably descend into goal-post moving or quibbling about definitions.

It's doesn't feel worth the amount of legalistic laying down of rules that it would require to be a fruitful debate.