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Re:LulzSec takes Eve Online and Minecraft offline by dlikhten on Tuesday June 14, 2011 @03:55PM (#2654486)
They may be non-malicious, but they show that someone with an intent to harm could do far worse and that most are completely unprotected.

Its better to expose problems than live with the false security that none exist. The false security leads to much worse breaches when they happen (see Sony) would be nice if Lulz hacked Sony 3 yrs ago and went public.

Re:LulzSec takes Eve Online and Minecraft offline by wmf on Tuesday June 14, 2011 @04:15PM (#2654570)
It sounds like a reverse lottery of pain to me. If LulzSec looks at you, you get to spend millions beefing up security while your competitors do nothing.
Re:LulzSec takes Eve Online and Minecraft offline by bxr on Tuesday June 14, 2011 @04:31PM (#2654628)
>If LulzSec looks at you, you get to spend millions beefing up security

...or, you know, be competent in the first place.

Re:LulzSec takes Eve Online and Minecraft offline by wmf on Tuesday June 14, 2011 @06:24PM (#2655037)
They can choose when and where to attack, but you have to defend everywhere all the time. I suspect we're in a situation where cost of being competent > probability of lulz * cost of remediation.
Re:LulzSec takes Eve Online and Minecraft offline by bxr on Wednesday June 15, 2011 @12:29PM (#2657775)
>I suspect we're in a situation where cost of being competent > probability of lulz * cost of remediation.

Yup, unfortunately this is true, and half-assing it because of this is what gets us onerous new internet legislation.