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Re:Infinite Nature: Perpetual View Generation of Natural Sce... by behnamoh on Saturday March 20, 2021 @12:35PM (#26524245)
This has huge applications in video games! I can't wait for game developers to implement a truly infinite world with this.
Re:Infinite Nature: Perpetual View Generation of Natural Sce... by pbhjpbhj on Saturday March 20, 2021 @05:04PM (#26526054)
For what sort of games?

There's a few ways I see procedural generation as worse than limited [human] curated modelling - you lose the very careful balance, the iterated architecting to enhance game play, you also lose the commonality of experience across players, and if the game is often played you lose an aspect of the player's ability to become expert at the game.

It's natural that game companies will use lots of procedural/ML generation of game aspects; but it's probably going to be "if you have a hammer, everything looks like a nail".

Television had a certain manner of aiding societal cohesion when we only had a few channels (3 when I was little). That meant lots of commonality of experience. It seems [some] games could go the same way - players getting such vast differences of experience that we lose some of that shared experience that binds people together.

Ultimately, a future of us all living in our own entirely unique VR realty seems like some version of hell.