Which is a little troubling, considering all the other concerns with the EGS.
Sun tried to get the Windows API to be an open standard by submitting it to ISO, so that they could claim their alternate implementation (Wabi) was standards compliant.
Microsoft told the standards committee "you can't do that! That API is our IP!"
And so the Public Windows Initiative came to an end. Funny, now Microsoft is arguing against APIs as IP as an amicus in Oracle v. Google.
They are also doing a great work supporting the SDL2 library. AFAIK they are employing its original author and developer Sam Lantinga.
[1] https://github.com/derrod/legendary
EDIT: i actually meant to reference the Heroic games launcher, which is the frontend for Legendary. you can find it here:
Rather than funding the development of the similar initiatives on PC (i.e. Linux) to prevent Microsoft from doing the same thing, instead Tim Sweeney tweets about how switching to Linux is like moving to Canada and is generally rude and unpleasant about it.
The fact that someone else had to make a launcher for Epic is further proof that Epic is not interested in even supporting Linux, let alone invest in it.
Epic is almost taking the opposite approach. Denying or not addressing a problem until it's already established to the point is a market norm. If Epic had caused the amount of fuss they are now in 2011, maybe it wouldn't have needed a hundred thousand dollar YouTube campaign and a multi-million dollar lawsuit to resolve.
I dunno, it's true that's it's not Epic's MO, but it's not _smart_.