Rust provides ABI compatibility against its C ABI, and if you want you can dynamically link against that. What Rust eschews is the insane fragile ABI compatibility of C++, which is a huge pain to deal with as a user:
https://community.kde.org/Policies/Binary_Compatibility_Issu...
I don't think we'll ever see as comprehensive an ABI out of Rust as we get out of C++, because exposing that much incidental complexity is a bad idea. Maybe we'll get some incremental improvements over time. Or maybe C ABIs are the sweet spot.
However, as the parent comment you responded to you can enable LTO when compiling C. As rust is mostly always statically linked it basically always got LTO optimizations.
I don't disagree that Rust probably would not go this way, but I think that's less "this is spooky reflection" and more "Rust likes static linking and cares less about stable ABIs, plus the general attitude of 'if you're going to make an indirect call the language should make you work for it'".
It's not the same kind of runtime reflection people talk about when they (for example) use reflection in Java. It's hidden from the library-using programmer, but the calling needs to "communicate" with the library to figure out data layouts and such, and that sounds a lot like reflection to me.
If you have an API that allows the caller to instantiate a structure on the stack and pass a reference to it to your function, then the caller must now be recompiled when the size of that structure changes. If that API now resides in a separate dynamic library, then changing the size of the structure is an ABI-breaking change, regardless of the language.
$ ls -lh $(which grep) $(which rg)
-rwxr-xr-x 1 root root 199K Nov 10 06:37 /usr/bin/grep
-rwxr-xr-x 1 root root 4.2M Jan 19 09:31 /usr/bin/rg
My very unscientific measurement of the startup time of grep vs ripgrep is 10ms when the cache is cold (ie, never run before) and 3ms when the cache is hot (ie, was run seconds prior). For grep even in the cold case libc will already be in memory, of course. The point I'm trying to make is even the worst case, 10ms, is irrelevant to a human using the thing.
However, speaking as a Debian Developer, it makes a huge difference to maintaining the two systems that use the two programs. If a security bug is found in libc, all Debian has to do is make the fixed version of libc as a security update. If a bug is found in the rust stdlib create Debian has to track down every ripgrep like program that statically includes it, recompile it. There are current 21,000 packages that link to libc6 right in Debian right now. If it was statically linked, Debian would have to rebuilt and distribute _all_ of them. (As a side note, Debian has a lot hardware resources donated to it but if libc wasn't dynamlic I wonder if it could get security updates to a series of bugs in libc6 out in a timely fashion.)
I don't know rust well, but I thought it could dynamically link. The Debian rust packagers don't, for some reason. (As opposed 21,000 dependencies, libstd-rust has 1.) I guess there must be some kink in the rust tool chain that makes it easier not to. I imagine that would have to change if rust replaces C.
Also to be pedantic, C doesn't spec anything about linkage. Shared objects and how linkers use them to compose programs is a system detail more than a language one.
This being said, Rust has no problem using dynamic libraries.
If instead you’re referring to the fact that all the fields of a struct aren’t explicitly obvious when you have such a value, well I don’t really agree that it’s always what you want. A great thing about pattern matching with exhaustiveness checks is that it forces you to acknowledge that you don’t care about new record fields (though the Common Lisp way of dealing with this probably involves CLOS instead).
[1] some implementations may use NaN-boxing to get around this
This is similar in typed languages with polymorphism like Haskell or ocaml where a function like concat (taking a list of lists to a single list) needs to work when the elements are floats (morally 8 bytes each) or bools (morally 1 bit each). The solution is to write the code once and have everything be in one word, either a fixnum or a pointer.
Heap allocations, yes; pointer indirections no.
A structure is referenced by pointer no matter what. Remember that the stack is accessed via a stack pointer.
The performance cost is that there are no inline functions for a truly opaque type; everything goes through a function call. Indirect access through functions is the cost, which is worse than a mere pointer indirection.
An API has to be well-designed this regard; it has to anticipate the likely use cases that are going to be performance critical and avoid perpetrating a design in which the application has to make millions of API calls in an inner loop. Opaqueness is more abstract and so it puts designers on their toes to create good abstractions instead of "oh, the user has all the access to everything, so they have all the rope they need".
Opaque structures don't have to cost heap allocations either. An API can provide a way to ask "what is the size of this opaque type" and the client can then provide the memory, e.g. by using alloca on the stack. This is still future-proof against changes in the size, compared to a compile-time size taken from a "sizeof struct" in some header file. Another alternative is to have some worst-case size represented as a type. An example of this is the POSIX struct sockaddr_storage in the sockets API. Though the individual sockaddrs are not opaque, the concept of providing a non-opaque worst-case storage type for an opaque object would work fine.
There can be half-opaque types: part of the structure can be declared (e.g. via some struct type that is documened as "do not use in application code"). Inline functions use that for direct access to some common fields.
Sure, there are libraries which have `init(&struct, sizeof(struct))`. This adds extra ABI fragility, and doesn't hide fields unless the lib maintains two versions of a struct. Some libraries that started with such ABI end up adding extra fields behind internal indirection instead of breaking the ABI. This is of course all solvable, and there's no hard limit for C there. But different concerns nudge users towards different solutions. Rust doesn't have a stable ABI, so the laziest good way is to return by value and hope the constructor gets inlined. In C the solution that is both accepted as a decent practice and also the laziest is to return malloced opaque struct.
I'd like to point out that this is not always the case. Some libraries, especially those with embedded systems in mind, allow you to provide your own memory buffer (which might live on the stack), where the object should be constructed. Others allow you to pass your own allocator.
The primary reason c libraries do this is not for safety, but to maintain ABI compatibility. Rust eschews dynamic linking, which is why it doesn't bother. Common lisp, for instance, does the same thing as c, for similar reasons: the layout of structures may change, and existing code in the image has to be able to deal with it.
> Rust by default can inline functions from the standard library, dependencies, and other compilation units. In C I'm sometimes reluctant to split files or use libraries, because it affects inlining
This is again because c is conventionally dynamically linked, and rust statically linked. If you use LTO, cross-module inlining will happen.