Re:How a game about making zines helped me recapture my crea...
by meheleventyone on Saturday March 06, 2021 @07:26AM
(#26366942)
Check out Affinity Publisher it’s not open source but it is cheap and pay once. Affinity’s tool are also great.
Re:How a game about making zines helped me recapture my crea...
by JKCalhoun on Saturday March 06, 2021 @11:49AM
(#26368619)
+1 on Affinity Publisher.
But I started with their (excellent) vector app (Design) and followed with Affinity Photo. So I'm sort of an Affinity fan now.
Re:How a game about making zines helped me recapture my crea...
by southerntofu on Saturday March 06, 2021 @11:42AM
(#26368556)
For classical layout, Scribus is fine. For more advanced stuff, Inkscape is really good at geometry and Krita really good at hand-drawing.
If you're familiar with web technology, headless firefox/chromium can export to PDF, following @print and @page rules. There's a bunch of new(er) CSS properties for print usecases. i don't have anything to show yet but i've been delighted trying it out
Re:How a game about making zines helped me recapture my crea...
by adyer07 on Saturday March 06, 2021 @09:06AM
(#26367427)
Do you have a scanner? I think traditional “paste-up” style zines have such a cool hand-made aesthetic. Plus, no licensing fees for a glue stick :)
Re:How a game about making zines helped me recapture my crea...
by etage3 on Saturday March 06, 2021 @09:01AM
(#26367387)
I use Scribus. It can be rough around the edges, but I've made everything with it (magazines, pamphlet, art books...).
https://www.scribus.net/
Re:How a game about making zines helped me recapture my crea...
by danielheath on Saturday March 06, 2021 @08:31AM
(#26367207)
Depends what you already know. I have had good success producing pdfs with chrome and html, but if you want high-dpi images for print that may or may not work for you.
Does anyone know some open source layout tools?