adyer07
> Newborn oxytocin levels were higher in the umbilical artery vs. umbilical vein, and both were higher than maternal plasma levels, implying substantial fetal oxytocin production in labour. Newborn oxytocin levels were not further elevated following maternal intrapartum synthetic oxytocin, suggesting that synthetic oxytocin at clinical doses does not cross from mother to fetus.
In other words, the fetus makes its own oxytocin during labor. It does not come from the mother.
[1] https://link.springer.com/article/10.1186/s12884-022-05221-w
It's an in depth analysis of the elements of drawing and, more importantly, what those elements actually do. It really celebrates the expressive and creative aspects of drawing, in a way that's both beautiful to look at, and accessible to read.
I wonder if, in 5 years, we'll start to see this kind of trippy AI aesthetic filter into illustration and animation. Or maybe the AI will just get more naturalistic.
There's a whole school of painters - after Edwin Dickinson, mostly - who talk about "color notes" and "color pitch". I wonder what the analogous cognitive processing skills are for artists.
https://github.com/CompVis/taming-transformers#training-on-c...
I wonder if the tactility of it helped make assembly easier to learn - or harder, because it didn't have immediate feedback.
You could also try signing up for HARO (Help a Reporter Out) and scanning for outdoors or climbing-related pitch opportunities. A lot of the posts on there are trash but there's the occasional good one.
So here’s my very general advice for you:
- Start trying to make the drawings you WANT to make, before you think you have the skills. Illustrate your ideas and blog posts! Then, take a step back and evaluate that work - was it effective? What do, or don’t, you like about it? What skills do you think are missing, and what processes might you use to achieve it? A lovely illustration is much more than looking realistic - it may be completely unrealistic at all. It has mark making, color, design, composition...all separate skills you can work on.
- Identify people whose work you love. Find someone who you look at and think, “yes, I want my drawings to look like THAT.” Make copies of their work for practice (call it a “master copy” to feel smart about it.) Find out which artists inspired them or taught them, and copy their work, too. Find out what artists they like and stalk them on Instagram. Buy a print of their work and marvel at it, every day.
- Get a sketchbook on cheap, terrible paper, and fill it up. Doesn’t matter with what. Get comfortable experimenting and producing a lot, even if it’s junk. The time investment is important.
- Expose yourself to as many different skill sets as possible. Take a community college life drawing class! Draw a comic! Design a chair in AutoCAD! Draw from life, and imagination, doodle and paint and play with infinite patterns in Illustrator. You may start to feel what ways of thinking work for you. Perhaps you enjoy academic drawing and not cartooning. Or maybe you’ve got a hidden fascination with the abstract expressionists. That’s one way to find out.
- Make friends who draw. Share your work with them, and let them share their work with you.
- There are many introductory drawing classes taught by adult education centers, artists communities, colleges, etc. These are likely to introduce you to the same basics as a book like Right Side of the Brain, but also a little bit more of the “artistic” side, like smooshing charcoal around and exercising your arm. If you’re lucky you’ll get a nude model. These are great fun and I recommend one regardless of what kind of drawing you’d like to do - it’s a great introduction to issues that are common to many kinds of drawing.
Plus, the short format makes it relatively painless, even when your reading comprehension is a little slow. Novels and news were always a slog to me, but a few lines of text feels more manageable. (And less daunting if you have to grab the dictionary.)
I agree! Flexible work would be a huge differentiator and I was ready to bend over backwards for it. I’ve heard that many companies won’t consider it because developers are just so darn expensive - it’s not worth it to pay a huge ransom and not get someone’s full attention.
Out of the blue, however, a former employer reached out to me and offered to hire me for as many (or as few) hours as I could handle, which has worked out to 10-25 a week. It’s been a really nice arrangement that I’ve enjoyed. The catch is that this company is in a completely different industry, with a completely different pay scale than tech. So I’m happy with my job, but wouldn’t be able to support myself on it with part-time hours if I was the only household earner.
2. Boredom which became kind of existential. I had reached a new career high, and suddenly didn’t have anything to strive for - at the time, I didn’t have the insight to try and ask for more impactful work, and I really leaned out of my job instead. The dream of doing a bike tour kept getting bigger and bigger. I couldn’t get the bike tour out of my head, and decided it was the perfect time in my life to jump on it.
I recommend checking out recipes and the forums on www.thefreshloaf.com. I also really recommend keeping some simple notes when you bake sourdough - what you did, how everything seemed, and how the bread came out. Over time, you’ll adjust and manipulate your own processes to get closer and closer to the bread you want.
PT is the closest I have come to experiencing a miracle cure from modern medicine. Speaking as someone who frequently breaks themselves.
The other parts, the rasterization and vectorization, I haven't cleaned up to the point where the source isn't terribly embarrassing! One of the weird things about this project was the code became more of a means to an end than an artifact in itself, so it's littered with a lot of dead experiments, swear words, and so on.