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Re:Nvidia Limits RTX 3060 Hash Rate by chrisseaton on Sunday February 21, 2021 @04:34PM (#26217458)
> streaming is not copying data to a different frame buffer

That's exactly what streaming means as a technical term:

Examples:

https://wiki.libsdl.org/SDL_TextureAccess

https://community.khronos.org/t/streaming-texture/60774

https://www.khronos.org/opengl/wiki/Buffer_Object_Streaming

Re:Nvidia Limits RTX 3060 Hash Rate by gsich on Sunday February 21, 2021 @06:53PM (#26218604)
None of these links are related the conversation here. First one is even empty. Neither for "video streaming", nor for frame-buffer (Optimus) stuff.

Make up your mind. If I counter your "video streaming" argument, you can't come with "but I meant streaming on the same device" without even mentioning either a technology, or the most important thing there (the frame buffer). Now you want streaming to mean something that is used in game engines. How those 3 links help in making the mining card usable is for you to proof.