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Re:Diablo II: Resurrected by EduardoBautista on Friday February 19, 2021 @07:33PM (#26200034)
Shame that it's not coming to macOS. Does anyone have any experience gaming through Parallels? I have a 16-inch MBP. I have never ran Windows on it though.
Re:Diablo II: Resurrected by kitsunesoba on Friday February 19, 2021 @08:15PM (#26200380)
Disappointing for sure. Traditionally Mac support was one of those little things that distinguished Blizzard from the other big guys and gave them a less commercial image. Unfortunately not surprising with how much they've come to resemble Activision or EA.
Re:Diablo II: Resurrected by terramex on Friday February 19, 2021 @07:42PM (#26200122)
In general it works great, but many online games have anti-cheat systems preventing them from running inside VM - for example Overwatch (also from Blizzard).
Re:Diablo II: Resurrected by ksec on Friday February 19, 2021 @08:40PM (#26200567)
Considering Diablo II Re should not be GPU demanding I was surprised as well.

My experience has been you should always do BootCamp for Windows gaming due to performance losses. But for something like DII Re I guess it could be good enough.

Re:Diablo II: Resurrected by Espionage724 on Friday February 19, 2021 @09:19PM (#26200862)
We have better wrapper software available nowadays, but I was really surprised at how Starcraft II launched. The Windows version of it only included a D3D9 renderer.

Notably, every major game before this point that had a native macOS version, also supported an OpenGL renderer on the Windows version. Specifically in my case, my experience with Wine back then wasn't ideal, and I believed that if SC2 had just had the OpenGL renderer, I could have gotten along fine with it.

I don't expect D2:R to be using Vulkan on any OS, or else that would have made x86 macOS support relatively easy. With my limited macOS usage in Mojave and Catalina, two MMORPGs (Guild Wars 2 and FFXIV) used Wine wrappers. Can't quite remember what GW2 did, but if I recall FFXIV, it used D3D11 -> Vulkan -> MoltenVK. Surprisingly worked well, but I don't know if that was something any random user could have done with any other game easily (not sure if there were pre-compiled solutions around).

Bootcamp should be fine, at least on x86 Macs. I've heard some initial work being done with M1 Macs, but I doubt anything ideal will exist by the time D2:R releases.

Re:Diablo II: Resurrected by lholden on Friday February 19, 2021 @08:37PM (#26200558)
Have you tried checking out Wine? At least on Linux, these days just about all games run pretty well. It's very possible the story might be different on macOS though, I really wouldn't know personally.
Re:Diablo II: Resurrected by somedude895 on Saturday February 20, 2021 @04:01AM (#26202789)
I'm playing D2 on a MBP right now, using Bootcamp. Works great even though you need an inofficial patch and some fiddling for the retina display.
Re:Diablo II: Resurrected by cambrianentropy on Friday February 19, 2021 @10:01PM (#26201095)
I was surprised by this too. Best I can figure is that it is due to Apple's transition to M1 chips but who knows.
Re:Diablo II: Resurrected by jitl on Friday February 19, 2021 @09:28PM (#26200911)
WINE will probably be fine. It’s quite well maintained these days.
Re:Diablo II: Resurrected by Nailgun on Friday February 19, 2021 @07:59PM (#26200257)
Ha this always made me laugh since 96.

- It doesn't work on Linux

- It doesn't work on Mac

Re:Diablo II: Resurrected by ksec on Friday February 19, 2021 @08:35PM (#26200548)
Linux is extremely fragmented and has less than 1% of market.

Mac has 10% - 20% Market with 100M+ Active user, and judging from the M1 sales it should finally cross the 110M by late 2021.

Asking for Mac support isn't ridiculous question like it was in the 90s.

Re:Diablo II: Resurrected by vetinari on Friday February 19, 2021 @09:10PM (#26200808)
> Linux is extremely fragmented

Linux support in games usually means support for Ubuntu/Steam runtime. No Linux user is asking for 100% QA coverage for Alpine and Kali.

> and has less than 1% of market.

If you mean Steam stats, it is comparable to macos market share.

> Mac has 10% - 20% Market

Nope, not even in US.

> judging from the M1 sales it should finally cross the 110M by late 2021.

Did you know that in 2020 ChromeOS machines sold better? I was also surprised.

> Asking for Mac support isn't ridiculous question like it was in the 90s.

Actually, it is.

MacOS is the platform that breaks ABI the fastest, even faster than Linux distributions. Apple expects the developers to keep up with maintenance of their software for each annual MacOS release -- which is exactly what game developers won't do. They expect to release their game, and after the wave of their sales ends, the game will end up basically unmaintained.

Hence, all the 32-bit games I have for MacOS won't ever run on M1. Or even any other Intel Mac that was upgraded to Catalina or newer. But their Linux counterparts will run on Linux for years to come.

Re:Diablo II: Resurrected by soneil on Friday February 19, 2021 @08:50PM (#26200663)
I think this is a little more notable because 1/2/3 do run on Mac (or era-appropriate macs, at least). This will (absent of future news) be the first in the franchise not to.
Re:Diablo II: Resurrected by ttepasse on Friday February 19, 2021 @08:51PM (#26200668)
The original D2 was released for MacOS, both Classic and OS X.
Re:Diablo II: Resurrected by vetinari on Friday February 19, 2021 @09:13PM (#26200825)
From what I remember, D2 was released for Classic, and had update for Carbon/OSX.

Which turned out to be a problem, once the Classic environment was no longer shipped with OSX and you wanted to reinstall the game.