Re:I Really Blew It (2020)
by bombcar on Monday February 15, 2021 @06:47AM
(#26141836)
I agree - Adams is incredibly humble (and shy) - and he's driven by making the game he wants to play; he cares less about the mechanisms and more about the results - he wants edifying gameplay and a game that can tell STORIES.
It's almost perfectly the academic/amateur divide if you will; which is amusing given Adams' background in education.
It's almost perfectly the academic/amateur divide if you will; which is amusing given Adams' background in education.