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Re:Implementing the Elo Rating System (2020) by maybeOneDay on Friday February 12, 2021 @03:26PM (#26118165)
I accept your premise and the fact that matchmaking is hard but:

> You could, for example, play 100 matches where you were given the closest opponent but at a disadvantage for every single match.

not really, you'd derank aggressively and end up playing people at a lower level and presumably winning comfortably after some time.

Re:Implementing the Elo Rating System (2020) by jayd16 on Friday February 12, 2021 @03:39PM (#26118295)
It all depends on who happens to be playing the game to match with but you're right. Ideally you would quickly hit a good match and win.