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Re:Self-organising textures from cellular automata by eyvindn on Friday February 12, 2021 @09:33AM (#26114010)
Authors here. If you have any questions we'll do our best to answer them! Glad to see people find our work interesting thus far.

We also encourage anyone interested to play with the linked Google Colabs [1][2] and read the other articles in the Distill thread. In the Colabs you'll find a bunch more pre-trained textures as well as a workflow to train on your own images, plus some of the scaffolding to recreate figures.

[1] https://colab.sandbox.google.com/github/google-research/self... [2] https://colab.sandbox.google.com/github/google-research/self...

Re:Self-organising textures from cellular automata by zitterbewegung on Friday February 12, 2021 @09:57AM (#26114280)
The textures remind me of the beginning of once in a lifetime by talking heads. https://www.youtube.com/watch?v=5IsSpAOD6K8
Re:Self-organising textures from cellular automata by alanbernstein on Saturday February 13, 2021 @01:00AM (#26121749)
Looks similar to the Gray-Scott model. https://mrob.com/pub/comp/xmorphia/
Re:Self-organising textures from cellular automata by JackFr on Friday February 12, 2021 @12:35PM (#26116189)
This is the first I've ever read about neural cellular automata. I think I was able to pick up the broad strokes from context, but is there a good introductory resource for neural cellular automata?
Re:Self-organising textures from cellular automata by toss1 on Friday February 12, 2021 @11:21AM (#26115267)
Wow!!

Really impressive work - in seconds, I see so much both richness of ideas and potential!

And, as is so often the case, the really interesting work happens on the intersection of two fields - neural nets and cellular automata here. I've got tons of new reading to do now!

Any plans to extend it to generation in 3D space?

Re:Self-organising textures from cellular automata by eyvindn on Monday February 15, 2021 @06:56AM (#26141890)
There's some recent work that involves NCAs in a 3D setting by Horibe et. al [1] and tweet [2]. Other work by Risi and collaborators is definitely worth checking out as well.

[1] https://arxiv.org/abs/2102.02579 [2] https://twitter.com/risi1979/status/1358018266824912897

Re:Self-organising textures from cellular automata by toss1 on Thursday February 18, 2021 @10:25AM (#26180849)
nice - thanks!
Re:Self-organising textures from cellular automata by ciaranby on Friday February 12, 2021 @12:42PM (#26116275)
Great post, thanks! I saw Growing Neural Cellular Automata document you describe a strategy to get the model to learn attractor dynamics. I was kind of reminded of Deep Equilibrium Models (https://arxiv.org/abs/1909.01377).

Is there a relationship between these models and do you think these root finding and implicit differentiation techniques could be used to train Cellular Automata too?

Re:Self-organising textures from cellular automata by blacksmith_tb on Friday February 12, 2021 @12:12PM (#26115894)
Very interesting work. The bottom of the article has links[1] to the GH repo, but I take it that it's a private repo?

1: https://github.com/distillpub/post--selforg-textures

Re:Self-organising textures from cellular automata by eyvindn on Saturday February 13, 2021 @12:24PM (#26124947)
That repo contains the code, figures and text for the article. It's set to public now.
Re:Self-organising textures from cellular automata by teenbear on Friday February 12, 2021 @02:29PM (#26117560)
there's links to the basic collab implementations at the top
Re:Self-organising textures from cellular automata by jsilence on Friday February 12, 2021 @03:19PM (#26118095)
Question? Yes: Why do I love you so much? I don't even know you!
Re:Self-organising textures from cellular automata by teenbear on Friday February 12, 2021 @02:33PM (#26117603)
Thanks for the write up! Just a note: at least in the pytorch collab there are missing includes (numpy and the imread function)
Re:Self-organising textures from cellular automata by eyvindn on Saturday February 13, 2021 @11:36AM (#26124554)
The second cell looks a section title ("Imports and Notebook Utilities"), but contains the definitions of these functions and the imports. Run this cell and I suspect things should work.
Re:Self-organising textures from cellular automata by mysterEFrank on Friday February 12, 2021 @01:43PM (#26116957)
I love all you guys' work. Keep it up.
Re:Self-organising textures from cellular automata by jderick on Friday February 12, 2021 @12:19PM (#26115992)
Where do the original textures come from?
Re:Self-organising textures from cellular automata by eyvindn on Saturday February 13, 2021 @11:37AM (#26124569)
The texture template images come from [1], a collection of textures categorised by "description".

[1] https://www.robots.ox.ac.uk/~vgg/data/dtd/

Re:Self-organising textures from cellular automata by layer8 on Friday February 12, 2021 @10:08AM (#26114414)
How large is the state space for each cell? Full 8-bit RGB (= 24 bits)?
Re:Self-organising textures from cellular automata by eyvindn on Friday February 12, 2021 @10:35AM (#26114765)
EDIT: Alex replied below. For more details on quantisation see footnotes in our seminal work [1]

[1] https://distill.pub/2020/growing-ca/

Re:Self-organising textures from cellular automata by phreeza on Friday February 12, 2021 @12:06PM (#26115811)
Is it common to describe ones own work as seminal?
Re:Self-organising textures from cellular automata by munificent on Friday February 12, 2021 @12:54PM (#26116422)
In typical parlance today, "seminal" means "from which a bunch of important things have sprung" but I think there is an older definition which is simply "first".
Re:Self-organising textures from cellular automata by eyvindn on Friday February 12, 2021 @02:10PM (#26117316)
Apologies, not my intention. I was also under the impression seminal could be used to mean ”first” in the succession of our works and this is what I had intended to communicate.
Re:Self-organising textures from cellular automata by colah3 on Saturday February 13, 2021 @12:38AM (#26121673)
I don't think English is the author's first language.
Re:Self-organising textures from cellular automata by DemocracyFTW on Saturday February 13, 2021 @09:40AM (#26123824)
It's their seminal language XD

As a non-native but long-term speaker of English, I understand "seminal" as in "their seminal work" as "groundbreaking" (and better to be avoided when referring to one's own work). But slips of the pen are inevitable, so no harm done.

Re:Self-organising textures from cellular automata by zzznah on Friday February 12, 2021 @10:32AM (#26114730)
Each cell has 12 8-bit channels, including rgb, so it is 96 bits.
Re:Self-organising textures from cellular automata by yorwba on Friday February 12, 2021 @10:36AM (#26114794)
The article says "our NCA model contains 16 channels. The first three are visible RGB channels and the rest we treat as latent channels which are visible to adjacent cells during update steps, but excluded from loss functions."
Re:Self-organising textures from cellular automata by eyvindn on Friday February 12, 2021 @10:42AM (#26114852)
Thanks for noticing. This is a typo stemming from early experiments. We started out with 16 channels, but switched to 12 channels of state when this worked just as well. I've submitted a correction.