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Re:Self-organising textures from cellular automata by zzznah on Friday February 12, 2021 @10:32AM (#26114730)
Each cell has 12 8-bit channels, including rgb, so it is 96 bits.
Re:Self-organising textures from cellular automata by yorwba on Friday February 12, 2021 @10:36AM (#26114794)
The article says "our NCA model contains 16 channels. The first three are visible RGB channels and the rest we treat as latent channels which are visible to adjacent cells during update steps, but excluded from loss functions."
Re:Self-organising textures from cellular automata by eyvindn on Friday February 12, 2021 @10:42AM (#26114852)
Thanks for noticing. This is a typo stemming from early experiments. We started out with 16 channels, but switched to 12 channels of state when this worked just as well. I've submitted a correction.