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Re:Veloren – Open-source MMORPG written in Rust by zesterer on Saturday February 06, 2021 @08:03AM (#26046232)
There's a pretty big difference here though. In the case of Unity, most of the very hot code is C++. With a custom Rust engine, most of it is Rust.
Re:Veloren – Open-source MMORPG written in Rust by pjmlp on Saturday February 06, 2021 @08:39AM (#26046408)
On modern engines most of the hot code are GPGPU shaders, specially on cards modern enough to support mesh shaders.

Secondly, there is the ongoing rewrite from C++ into HPC#.

Third, I still remember the days when Pascal, Basic and C compilers were deemed worthless for professional game engines, followed by similar remarks to C++, back when Abrash books were still hot of the press.

Finally, languages don't dictate how fun games are and how much they sell.