Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by Const-me on Friday February 05, 2021 @02:53AM
(#26034082)
Just because they track eyes doesn't mean they gonna use it for rendering. That's probably for input.
Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by slimsag on Friday February 05, 2021 @05:41AM
(#26034918)
Directly from the HP product page:
"NVIDIA VR Ready Quadro or GeForce Turing based GPU required for foveated rendering. For developers, Unity foveated rendering plug-in and run-time are also required and available from the Unity Store or HP Developer Portal"
But there are consumed ones available / becoming available:
* HP Reverb G2 Omnicept Edition
* HTC Vive Pro Eye