Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by slimsag on Friday February 05, 2021 @05:41AM
(#26034918)
Directly from the HP product page:
"NVIDIA VR Ready Quadro or GeForce Turing based GPU required for foveated rendering. For developers, Unity foveated rendering plug-in and run-time are also required and available from the Unity Store or HP Developer Portal"
"NVIDIA VR Ready Quadro or GeForce Turing based GPU required for foveated rendering. For developers, Unity foveated rendering plug-in and run-time are also required and available from the Unity Store or HP Developer Portal"