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Re:New report on Apple’s VR headset: 8K in each eye, potenti... by wruza on Friday February 05, 2021 @01:25AM (#26033667)
Really? The article says “well-known method”, not “all vr headsets already doing”. From what I can find, DeepFovea and others were only work in progress (summer 2020) at best, in contrast to mainstream tech. Is there more info on that?
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by slimsag on Friday February 05, 2021 @01:44AM (#26033768)
I don't think most support foveated rendering, currently.

But there are consumed ones available / becoming available:

* HP Reverb G2 Omnicept Edition

* HTC Vive Pro Eye

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by Const-me on Friday February 05, 2021 @02:53AM (#26034082)
Just because they track eyes doesn't mean they gonna use it for rendering. That's probably for input.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by slimsag on Friday February 05, 2021 @05:41AM (#26034918)
Directly from the HP product page:

"NVIDIA VR Ready Quadro or GeForce Turing based GPU required for foveated rendering. For developers, Unity foveated rendering plug-in and run-time are also required and available from the Unity Store or HP Developer Portal"