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Re:New report on Apple’s VR headset: 8K in each eye, potenti... by TheDong on Thursday February 04, 2021 @10:59PM (#26032953)
There are more games on the iOS app store than exist on steam.

I don't think apple needs valve or steam's support to make their own VR gaming platform just as they didn't need their support to make iOS a larger app-store for games than steam is.

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by lupinglade on Thursday February 04, 2021 @11:45PM (#26033228)
I don’t think one can really compare the games on iOS to those on Steam.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by sircastor on Friday February 05, 2021 @12:07AM (#26033339)
No, but you also couldn’t compare games on prior mobile devices to those which iOS enabled.

I think the more appropriate thing to consider is that Apple has a lot of Developers familiar with its platform

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by dagw on Friday February 05, 2021 @04:21AM (#26034517)
The Oculus Quest has shown that a lot of people are very happy playing 'iOS' quality games on VR.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by tramav on Friday February 05, 2021 @05:36AM (#26034898)
The Oculus Quest can also be used to play PCVR games.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by mhh__ on Friday February 05, 2021 @12:37AM (#26033471)
> There are more games on the iOS app store than exist on steam.

What's the figure when you compute the total engineering-hours into the games, though?

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by chipotle_coyote on Friday February 05, 2021 @01:48AM (#26033786)
I see what you're getting at, but I think you probably want to look at total engineering hours per game if you want to get there. There were about 45,000 games on Steam at the end of 2020, based on what I've been able to pick up from news reports and Statista; there are over 950,000 games for iOS. Even presuming the average good iOS game takes fewer engineering hours and presuming there's more quick-buck cookie-cutter crap on iOS, there's almost certainly more engineering hours spent there than there is on any other platform.

But, I think you're still on to something. The biggest strike against Apple in this space is the same strike they've always had: they've never seemed to take gaming truly seriously at a corporate level, by which I mostly mean courting (and spending money on) AAA-class developers. Maybe this will change, but they have a very long track record of snatching defeat from the jaws of victory in this area.

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by rowanG077 on Friday February 05, 2021 @06:52AM (#26035335)
I don't agree. 99% of games on ios are cookie cutter or trivially small. I'd wager the average engineering hours put into a steam game is >100x the hours put into an average ios game.