Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by rowanG077 on Friday February 05, 2021 @06:52AM
(#26035335)
I don't agree. 99% of games on ios are cookie cutter or trivially small. I'd wager the average engineering hours put into a steam game is >100x the hours put into an average ios game.
But, I think you're still on to something. The biggest strike against Apple in this space is the same strike they've always had: they've never seemed to take gaming truly seriously at a corporate level, by which I mostly mean courting (and spending money on) AAA-class developers. Maybe this will change, but they have a very long track record of snatching defeat from the jaws of victory in this area.