Re:Show HN: My multiplayer custom-engine game that loads in ...
by jlbribeiro on Wednesday January 27, 2021 @06:07PM
(#25935420)
.io are indeed "expensive", but to add one datapoint to your question: there's a concept/genre called "io games", mostly involving browser-based multiplayer games like this one (e.g. Agar.io, Krunker.io, and many others. a quick search leads to several lists of those; some of them don't use an .io domain, but lots of them do).
That's probably another reason why, besides the "cool factor"?
Re:Show HN: My multiplayer custom-engine game that loads in ...
by healeycodes on Wednesday January 27, 2021 @09:05PM
(#25937191)
I've read that .xyz domains (specifically email from .xyz domains) are blocked by default by some email providers because there has been so much spam from those domains historically (perhaps due to the price).
Re:Show HN: My multiplayer custom-engine game that loads in ...
by hayksaakian on Thursday January 28, 2021 @02:27AM
(#25939164)
correct, spammers bought them when they were heavily discounted and attached negative brand association to them.
plenty of other options without baggage out there nowadays.
Re:Show HN: My multiplayer custom-engine game that loads in ...
by reidjs on Wednesday January 27, 2021 @05:57PM
(#25935318)
One less character and familiarity.
Re:Show HN: My multiplayer custom-engine game that loads in ...
by redmattred on Wednesday January 27, 2021 @05:42PM
(#25935154)
It sounds cooler
Re:Show HN: My multiplayer custom-engine game that loads in ...
by torbital on Thursday January 28, 2021 @12:06AM
(#25938428)
Problem I have with .io is that .com is more familiar with 1/3 the cost.
Is there anything inherently useful in running a domain like .io?