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Re:PBRT in Rust by sam_bristow on Sunday January 17, 2021 @12:49PM (#25812917)
Since it isn't actually spelled put in the linked repo: PBRT is "Physically Based Rendering".
Re:PBRT in Rust by mrec on Sunday January 17, 2021 @01:25PM (#25813323)
I'm pretty sure the acronym was for "Physically Based Ray Tracing". The original preface to The Book explicitly says that

> pbrt is based on the ray-tracing algorithm

I suspect it's moved to "Rendering" in common usage to avoid getting hung up on distinctions like ray tracing versus path tracing versus hybrid techniques.

Re:PBRT in Rust by detaro on Sunday January 17, 2021 @12:50PM (#25812930)
And specifically a reference to a book, which describes an implementation: https://www.pbrt.org/
Re:PBRT in Rust by tux1968 on Sunday January 17, 2021 @01:17PM (#25813242)
And is available to read online legally here:

http://www.pbr-book.org/3ed-2018/contents.html

Re:PBRT in Rust by navaati on Sunday January 17, 2021 @12:54PM (#25812971)
And I’m still looking for the 'T'.
Re:PBRT in Rust by sam_bristow on Sunday January 17, 2021 @05:54PM (#25816102)
[T]he friends we made along the way.
Re:PBRT in Rust by foogered on Sunday January 17, 2021 @02:21PM (#25813935)
I always thought it was "Techniques"
Re:PBRT in Rust by mattpharr on Sunday January 17, 2021 @03:37PM (#25814691)
(PBRT author, here)

pbrt is the Physically Based Ray Tracer that is described in the Physically Based Rendering book.

Re:PBRT in Rust by foogered on Sunday January 17, 2021 @05:36PM (#25815929)
Thanks for clearing that up!
Re:PBRT in Rust by rootbear on Sunday January 17, 2021 @05:32PM (#25815882)
From some long-ago SIGGRAPH presentations, I recall it as "Physically Based Rendering Toolkit".
Re:PBRT in Rust by trox on Sunday January 17, 2021 @01:43PM (#25813517)
I always assumed that PBRT is an acronym for "Physically Based Rendering Textbook".