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Re:PBRT in Rust by mrec on Sunday January 17, 2021 @01:25PM (#25813323)
I'm pretty sure the acronym was for "Physically Based Ray Tracing". The original preface to The Book explicitly says that

> pbrt is based on the ray-tracing algorithm

I suspect it's moved to "Rendering" in common usage to avoid getting hung up on distinctions like ray tracing versus path tracing versus hybrid techniques.

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