Re:PBRT in Rust
by mrec on Sunday January 17, 2021 @01:25PM
(#25813323)
I'm pretty sure the acronym was for "Physically Based Ray Tracing". The original preface to The Book explicitly says that
> pbrt is based on the ray-tracing algorithm
I suspect it's moved to "Rendering" in common usage to avoid getting hung up on distinctions like ray tracing versus path tracing versus hybrid techniques.
> pbrt is based on the ray-tracing algorithm
I suspect it's moved to "Rendering" in common usage to avoid getting hung up on distinctions like ray tracing versus path tracing versus hybrid techniques.