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Re:Writing an iRacing SDK Implementation in F# by rdgthree on Saturday January 09, 2021 @04:47AM (#25698993)
Though I'm sure you know this, it's worth noting for those unfamiliar that it started from a NASCAR game - NASCAR Racing 2003 Season[0]. A lot of the quirks are related to oval-racing based assumptions for that reason. A lot of the severely lacking (or particularly rough) areas are things that exclusively exist in road racing, like non-solo-driver events.

[0]https://en.wikipedia.org/wiki/NASCAR_Racing_2003_Season

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