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Re:Writing an iRacing SDK Implementation in F# by Fuzzwah on Saturday January 09, 2021 @03:41AM (#25698695)
There is an external app that swaps out the built in force feedback with a system that generates forces based on the telemetry, I find it very helpful as you're able to exaggerate the feedback for oversteer and understeer (which in a real car you tend to feel through the seat of your pants, rather than through the wheel).

https://github.com/nlp80/irFFB

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