Re:Writing an iRacing SDK Implementation in F#
by dan00 on Saturday January 09, 2021 @05:13AM
(#25699127)
Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages.
I would really like to have a visual spotter similar to Assetto Corsa Competizione.
Yeah, iRacing can be tons of fun and the level of realism is impressive. I live within walking distance of Circuit Gilles Villeneuve and have walked and biked the track more times than I can count and the the sim gets so many of the track details right.