Re:Writing an iRacing SDK Implementation in F#
by sanesmith on Saturday January 09, 2021 @12:54AM
(#25697752)
Thats awesome, glad I was able to inspire you!
Yeah, iRacing can be tons of fun and the level of realism is impressive. I live within walking distance of Circuit Gilles Villeneuve and have walked and biked the track more times than I can count and the the sim gets so many of the track details right.
Re:Writing an iRacing SDK Implementation in F#
by dan00 on Saturday January 09, 2021 @05:13AM
(#25699127)
Do you have any clue how the spotter gets the info of near opponents? So the basis for the „left/right side“ messages.
I would really like to have a visual spotter similar to Assetto Corsa Competizione.
I’ve looked into doing some dev related work, seems like the apis are funky and limitations can be quite odd. This will probably be my inspiration to build out a side project.
Good luck, have fun, and see you on the track