I'd also bet that this "sale" is an inside job, given that the virtual nonsense was purchased by another scammy blockchain gaming company via "Polyient Games Unity Tokens", and the $800K is based on the market cap of some obscure, illiquid token.
> Polyient Games is an investment firm focused on the non-fungible token (NFT) and blockchain gaming industries.
800k makes more sense if it is also an investment and includes equity.
I would argue games are the only place where this situation is reasonable as the gamers desire self enforcement (or there is no game).
In other situations with DRM (which is what the chain if being used for, DRM) it's trying to force the user to stop themselves. Here the community can police itself.
You're right that trusting a closed source game to stay up is crazy, but people "buy" digital goods all the time. That situation is not unique.
"They have already demonstrated"... where? Across what games? I only see one.
It isn't a model that appeals to everyone, but it appeals really well to some whales, hence it exists.
I don't think I've ever met anyone who collects but doesn't actively play these games. However I've met tons of people who play casually and don't really collect.
[1]https://kotaku.com/twitch-streamers-are-opening-90s-pokemon-...
Side note: you can still fail with this type of monetization even if the game is huge (see: Diablo 3 auction house). Once you screw up the economy or drive away the player base, it's hard to recover.
They absolutely are.
https://www.cnbc.com/2016/07/07/accused-pharmaceutical-fraud...
Using a blockchain to track the status of objects which only exist within an online game, and which are only accessible within that game, makes no sense to me. Ultimately, the status of those objects is subject to the whims of the game and its operator, not the blockchain -- since they control the rules of the game. If they want to make the game stop recognizing your "property", or change what it represents in game, that's always something they can do; throwing a blockchain at it doesn't change that.
Also: I can't help but feel really suspicious about a game whose primary feature appears to be its monetization strategy, rather than its gameplay. (Read the rest of the blog -- there's virtually nothing in there about what the game actually is!) Does anyone actually play these games to have fun, or is it just a way for cryptocurrency fans to find even more esoteric things to invest in?