You can share any screen or desktop from the main app and have friends connect
I've had good experience with Steam Play Together, mostly playing Unrailed (a hectic game in the style of Overcooked). I definitely forget about the remote connection while playing. We were 1000 km apart, but had quite a good connection (100 Mbit, 15-20 ms ping).
On the client side you have two options:
1. For low-latency game streaming, I would suggest watching through the RTMP stream. The RTMP module for nginx will re-broadcast your RTMP stream to all the clients that connect. I was able to get a latency of around 1 second by watching through:
ffplay -fflags nobuffer -loglevel verbose rtmp://my-servers-ip-address/live/test
I would expect better latency from a webrtc solution like Lightspeed but 1 second latency is pretty good for only having to install nginx.2. HLS/Dash. The nginx RTMP module will also expose the video stream as HLS/Dash which is just cutting the stream up into files and serving them over http. Personally I set my segment size to 1 second and my playlist size to 4 seconds. Through this I get approximately a 4-second latency. Not great for competitive multiplayer games like Jackbox but if you're playing something like a world building game with friends then its acceptable. The real benefit to HLS/Dash is you can easily watch it through an html5 web video player or even a chromecast[2].
Bits you can add on top:
- I put my HLS/Dash directories in a tmpfs mount for speed and reduced wear on the drives
- I put the nginx stream module in front of my rtmp module so that it can handle TLS (making it RTMPS)
[1] https://github.com/arut/nginx-rtmp-module
On FreeBSD it was just a checkbox in the nginx port, so the work involved may vary by distro.
[2] I haven't attempted to play the RTMP stream through chromecast so for all I know, that might be supported too. All I've tested so far on chromecast is an HLS stream using the "castnow" CLI program. The Shaka player, which is a web player, will support chromecasting an HLS stream from your browser but I've only tested their demo videos, not my personal streams, and I had to use official google chrome, not chromium, but it worked on both android and linux.
Unfortunately, with Mixer's death, I don't think there are any major turnkey players left with low latency sub-second streaming. I'd probably use Discord as a primary alternative which uses WebRTC with Discord's servers in-between.
If your home connection has the bandwidth to support the load of multiple users, a service that does direct P2P like Parsec will probably give the best performance.
edit: Why am I down voted? A live stream is a broadcast, a conference is an interaction.
Other online games wouldn't fair so well but the dropped frame rate in Jackbox Party games does not hamper the playability of their games at all.
Maybe Zoom and MS Teams offer(ed) a better fidelity. For one thing, Zoom lets you share desktop audio along with the screen. In fact, apparently these days, Jitsi can do that too, that definitely wasn't possible when I tried it early last year. At that time, at least, the experience OBS -> Jitsi was definitely much better than just Jitsi. (And note that all of this was in Linux.)
Also in that guide was Discord and Steam Remote Play. It's a surprisingly technical guide (but in a good way) considering the average audience that might read it. It feels to me that some genuine thought did go into that document.
> Maybe Zoom and MS Teams offer(ed) a better fidelity.
Maybe. Anecdotally I've not had any issues with Zoom whereas Google Meets often feels like it's both heavier on the CPU and feeds seem worse. However that's running Meets on Firefox (Linux), it might perform better in Chrome.
[1] https://www.jackboxgames.com/how-to-play-jackbox-games-with-...
I think you're being rather unfavourable there. The Jackbox developers have been pretty responsive listening to user feedback in the past. For example Linux support was added after several requests on Steam forums. They've also added other features like subtitles specifically for streaming via video conferencing solutions. So if Zoom / Teams / etc didn't work well then you can bet they'd have posted another workaround and/or a game patch since the alternative is they'd lose a lot of potential business in 2020.
As I'd said, I'd used it fine over both Zoom and Teams (multiple times on both in fact) and the only reason I even bought Jackbox Party games was because several different work colleagues (I think it might have been 3 different people) recommended it to me after they had played their own games (individually) over Zoom and other conferencing solutions.
I don't have any experience with Jitsi so maybe the issues you were having were Jitsi specific? Maybe, being a techie, Jitsi was already "good enough" but you thought you could improve upon it a little and ended up over-engineering a solution? (we've all fallen into that trap -- when you spend your entire life building enterprise solutions it's sometimes hard to take a step back. Particularly when it's something as fun as OBS). Or maybe there was some issue with Linux? All I know is that myself and everyone I know has had zero issues hosting using Jackbox's recommended approach.
The best streaming experience for both streamer and viewers is when they can interact, and any latency over 500ms or so makes that a true challenge if you're trying to have a conversation where context is important.
Being an introvert that doesn't like it when people pay attention to them at all for any reason, I haven't really experienced this, but that's what everyone says.
So which experince are you talking about?
CPU usage on the streaming PC does not increase latency unless the PC is severely under spec. CPU usage increases CPU usage. That's it. Encoding usually happens on a GPU, and scene composition happens on the CPU, which is either a zero-copy routine or a very fast memcpy.
My point is that from what you're saying, it seems clear to me that you are not aware of just how good WebRTC is at this kind of thing.
The posted solution requires only a web browser for the viewer, and OBS for the streamer.
There are, or were, no good turnkey solutions for this. Twitch and Youtube have 5-10s latency, which is often not good enough. Mixer promised (and presumably delivered) ~1s latency using the FTL protocol you use, but they had a wait list of a couple of days or weeks, and of course now, they don't exist anymore. Even Steam Play Together, ostensibly built for this purpose, wasn't low latency enough in my limited experience (this really surprised me, so maybe I'm doing it wrong).
The easiest solution, use the share desktop function of whatever video conference tool, almost works, but they universally seemed reduce the frame rate, which is ok for presentations but unsuitable for games (also, no audio). My solution was to output OBS to a virtual webcam device and use Jitsi Meet. A bit roundabout, but it worked wonderfully.
Ideally, I'd forgo the DO droplet, and just run everything locally. 20% of a small droplet is even less of a modern desktop computer's CPU. Which leaves upload bandwidth for broadcast, which depends on your connection and how many people you need to be able to stream to.