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Re:Raytracing won't simplify AAA real-time rendering by bmurphy1976 on Monday December 28, 2020 @12:04PM (#25560835)
Is that UE4 or games written in UE4? I can totally believe it for games written in UE4, but the engine itself? Doesn't pass the sniff test.
Re:Raytracing won't simplify AAA real-time rendering by dafelst on Monday December 28, 2020 @01:08PM (#25561450)
I've been working professionally on a UE4 game with a license to the full UE4 engine codebase, I can confirm that the engine has some unit and functional tests, but the overall coverage is abysmally low.
Re:Raytracing won't simplify AAA real-time rendering by homarp on Monday December 28, 2020 @12:53PM (#25561325)
https://docs.unrealengine.com/en-US/TestingAndOptimization/A... is the overview of the automation system used for unit testing, feature testing, and content stress testing.
Re:Raytracing won't simplify AAA real-time rendering by ensiferum on Monday December 28, 2020 @01:56PM (#25562014)
There's some built-in testing functionality for the games but there aren't much tests for the engine itself in the source package.

Oh and I spent about 3 years working with UE4. The engine is a bug fest.