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Re:Tokio 1.0 – async runtime for Rust by skohan on Thursday December 24, 2020 @03:37AM (#25525966)
> it's a choice made by a particular external library

Yeah I think it points to a culture problem. In some ways because dependency management is so easy with Cargo, I think it creates the temptation to just throw in some dependencies to make something work without truly understanding the overall complexity of what you're creating. Something very similar happens in the NodeJS world.

> it splits the ecosystem

This is something I've really noticed with Rust: it almost seems like there are really two things: Rust, and Rust+Tokio. I'm a bit ambivalent about Tokio being baked into so many libraries: I think it's great to have as an option, but once I decide to use one library built around Tokio, it imposes a lot of constraints about how the flow of control is going to work in my program.

Re:Tokio 1.0 – async runtime for Rust by pasabagi on Thursday December 24, 2020 @03:36PM (#25531173)
I think rust is kind of a perfect language for being profligate with dependencies, because the safety guarantees, typing, etc make it very hard to misuse a library, and relatively easy to design a library that is hard to misuse.

A lot of what is not enjoyable about rust as a user is really nice when it's being imposed on people who are not you, whose work you're interfacing with.

Re:Tokio 1.0 – async runtime for Rust by skohan on Thursday December 24, 2020 @07:27PM (#25532990)
Just because a library is safe does not make it good. To the point of the previous poster, you might for instance have an http library which does a lot of unnecessary async work behind the scenes to do a simple synchronous request.

If we all have the attitude "it's good/fast because it's rust" this is not going to lead to a lot of cruft making its way into the ecosystem.

Re:Tokio 1.0 – async runtime for Rust by pasabagi on Saturday December 26, 2020 @01:53PM (#25545475)
I think if a dependency is a perfectly sealed abstraction, where a complex function is reduced to a simple one with no leakage, then there's no reason not to use it.

Obviously, in the real world, this basically never happens. Performance is one thing that's basically always going to 'leak', so you still get people rewriting stuff in assembly, or making custom asics, because the abstractions that higher level languages offer are not perfect.

In a strongly typed language, with strong safety guarantees, I think there are less ways an abstraction can leak (for instance, by corrupting memory or whatever), so there's a correspondingly lower cost to pulling in a dependency than there would be if you were working in an unsafe language, or a dynamic one.

I also think if performance is the only way in which your dependency leaks implementation details, then it still makes sense to pull in a dependency first, profile, then swap out if necessary.

Re:Tokio 1.0 – async runtime for Rust by ragnese on Thursday December 24, 2020 @06:09AM (#25526561)
Agreed with your point about Cargo. It's a double edged sword.

We absolutely have an NPM/leftpad culture in Rust.

Is that better or worse than C and C++ where dependencies are so painful that you end up reinventing the wheel most of the time? I honestly don't know.

Re:Tokio 1.0 – async runtime for Rust by skohan on Thursday December 24, 2020 @07:18AM (#25526883)
Yes I think it's a really difficult problem to be honest. I am definitely grateful for how easy it is to make rust projects reproducible, but it's not without disadvantages.
Re:Tokio 1.0 – async runtime for Rust by pjmlp on Thursday December 24, 2020 @08:22AM (#25527196)
Dependencies are relatively easy, actually. Just most don't bother learning how to do it, and do it PHP style with header includes.

On UNIX systems just using pkg-config and similar tools, or just adopt either conan or vcpkg, which contrary to cargo also support binary libraries out of the box.

Plus vendoring C and C++ libraries is not a dark science, only known by old druids.

Re:Tokio 1.0 – async runtime for Rust by skohan on Thursday December 24, 2020 @08:57AM (#25527462)
Maybe I've just missed it, but I have found pkg-config difficult to use and poorly documented. It's fine if you are installing things with a package manager, but I found it took some trail-and-error to figure out how to do this for my own lbraries, or for things built manually from source.

Also with c/c++ style system dependencies, I feel like there are a lot of issues with things like version conflicts which are solved much more simply by a package manager like cargo.

I agree that it's functional, but to say relatively easy I think is a bit of a stretch.

Re:Tokio 1.0 – async runtime for Rust by pjmlp on Thursday December 24, 2020 @11:15AM (#25528741)
Cargo also has issues when two crates have incompatible dependencies, or at very least you end with the same crate being compiled a couple of times, as the hashes don't match up.

Usually when compiling from source many libraries provide pkg-config configuration files on "make install".

Re:Tokio 1.0 – async runtime for Rust by Animats on Thursday December 24, 2020 @01:28PM (#25529999)
Yes. Rust encourages version pinning. You go to "crates.io", and it gives you a specific version number to put in your "cargo.toml" file. Now you're nailed to that version for your program or crate. Crates have their own "cargo.toml" file, with their own versions, and it's quite possible to pull in multiple versions.

Right now, I'm using the latest version of "reqwest" known to "crates.io." It's pulling in Tokio v0.2.23, not the new tokio v1.0.0. No surprise there, the new version only came out yesterday. So we'll see how the new version works at some time in the future.

It's good to get to version 1. The semantic versioning rules allow breaking changes without changing the first digit when the first digit is 0. Typical complaint on forums: "bignum happens to use rand internally, and it happens to only use version 0.5.0, with restrictions against using a higher version due to breaking changes." Rust still has many low-level crates at version 0.x.x, from "bytes" to "uuid". Reaching 1 indicates greater stability.

Re:Tokio 1.0 – async runtime for Rust by zozbot234 on Friday December 25, 2020 @10:11AM (#25536870)
> Yes. Rust encourages version pinning.

Rust makes version pinning feasible, e.g. by allowing multiple versions of the same package in a build (not all module systems have this feature!) but doesn't encourage it. You've identified a problem with using 0.x.y-versioned packages as dependencies (which means de-facto opting out of semver), but that's not a problem with Rust specifically; it could occur in any language.

Re:Tokio 1.0 – async runtime for Rust by steveklabnik on Friday December 25, 2020 @10:54AM (#25537119)
To be clear, the default semantics are ^, not =. So even if you put 1.2.3 in your Cargo.toml, you may get 1.3.0, you just won’t get 2.0.0.
Re:Tokio 1.0 – async runtime for Rust by pjmlp on Saturday December 26, 2020 @08:18AM (#25543267)
Which might lead to the same outcome anyway as there is nothing that prevents those version numbers to actually mean anything.

It is up to the library authors to uphold its semantics.

Re:Tokio 1.0 – async runtime for Rust by skohan on Thursday December 24, 2020 @11:34AM (#25528936)
But with Cargo it's scoped to the crate you're compiling right? So it only matters if there's a collision in the dependencies of a given project.

Isn't it the case with pkg-config that everything is stored in a central location?

In any case, I think you can't seriously argue that the c/c++ dependency management solution is anywhere close to running `cargo build`/`cargo run` in terms of simplicity.

Re:Tokio 1.0 – async runtime for Rust by pjmlp on Thursday December 24, 2020 @01:06PM (#25529792)
Yes I surely can, because Conan and vcpkg do exist, and contain all major well known libraries in the C and C++ communities.

Specially the C++ community has seen lack of something like cargo as weaknesses and moved to sort it out.