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Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by gambiting on Saturday December 19, 2020 @03:38AM (#25476104)
I think the issue is that a lot of people are trying to play this game like a cyberpunk GTA, which it just isn't, just like Witcher wasn't a medieval fantasy GTA. I see people going on a murder rampage in cyberpunk and then complain that the police chase that spawns isn't sufficiently realistic. Like......I don't feel like that's how this game should be played, just like it wasn't how Witcher was meant to be played. It's an RPG where the cyberpunk city is a background to an amazing story, it's not an open sandbox like GTA is.

And no replayability? The depth of character development is huge, that alone is worth another playthrough, would love to build a character that's built differently than my current one. And most missions support a huge variety of outcomes depending on decisions you made earlier and how you behave. If that's not replayability....then what it?

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by _dibly on Saturday December 19, 2020 @01:52PM (#25480005)
>The depth of character development is huge, that alone is worth another playthrough, would love to build a character that's built differently than my current one. And most missions support a huge variety of outcomes depending on decisions you made earlier and how you behave.

I'm about 15 hours into a second playthrough and this is just patently not true. There isn't much variety in character building outside of combat mechanics, you pretty much always play the same V as far as narrative and dialogue goes. I was doing a second playthrough just to see how different things could be and intentionally looked for dialogue I hadn't seen the first time, my experience was that it showed how on-rails 99% of the experience is. At this point, I'll pick it up again in a year or two when they've added some content and hopefully fleshed out the open world somewhat.

>I see people going on a murder rampage in cyberpunk and then complain that the police chase that spawns isn't sufficiently realistic. Like......I don't feel like that's how this game should be played

I mean, then why are you able to go on a murder rampage and get in a police chase? It's just a basic level of competence that the game doesn't have. Park your car in the street and come back after the mission to find a huge traffic jam because the AI is incapable of driving around your car. Accidentally hit a civilian during a shootout with the local gang? Cops will just spawn 10 ft away from you and continue spawning until you die unless you get in your car and drive for 15 seconds.

Maybe you're lucky and the way you play doesn't expose you to a lot of the things people are complaining about but it seems kind of silly to dismiss complaints of game mechanics as "you're doing it wrong".

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by tidepod12 on Saturday December 19, 2020 @02:17PM (#25480269)
I think a lot of people are under the false impression that any of your "choices" in the game actually affect the outcome, and they think that during second or third playthroughs they will be able to unlock a different experience...

Unfortunately they're wrong... the game very cleverly designs some of the dialog or mission choices in a way that makes it seem like your choices affect the outcome, but in the end there is only one single choice in the entire game that affects the ending. And even for the side missions and other dialog, it turns out that almost every single choice will direct you to the exact same path/outcome anyway. They might give you very slightly different dialog responses from the NPCs, but that's about it.

All of the "choice" in this game can be summed as:

Character asks you to do something. Your responses are:

1) Sure, I'll do that

2) Sure, I'll do that but my response is going to be snarky

3) Sure, I'll do that but you need to give me more information first

4) No, I don't want to do that, but you're going to tell me that I can't refuse you so I'll end up doing it anyway

5) No, I don't want to do that right now but you'll message me later and I'll find out that I can't progress any further without calling you back and saying yes

It's very shallow "choice", and I personally don't get any entertainment from that level of "replayability".

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by gambiting on Saturday December 19, 2020 @06:43PM (#25482403)
>>Maybe you're lucky and the way you play doesn't expose you to a lot of the things people are complaining about but it seems kind of silly to dismiss complaints of game mechanics as "you're doing it wrong".

I think you're probably right, I'm 25 hours in and I haven't been in a single fight with police other than one scripted side mission. That's kind of what I meant - in GTA I just start going on a rampage randomly because it's a fun thing to do, seeing how the city reacts around you. In Cyberpunk I just haven't felt the need at all, there's too much focus on the story.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by friendlybus on Saturday December 19, 2020 @12:58PM (#25479458)
It has a Wanted system like GTA. The comparison is accurate.

Most character skills are damage addons. If you don't pick assault rifle, your going to have a pretty slow time. Crafting is pointless, augments are just another skill tree.

'The way it's meant to be played' was the same apologetics we got with No Man's Sky on launch. Like three people wanted to play NMS as an empty grind-a-thon in a chill atmosphere that goes nowhere.

Cyberpunk failed to finish development. We all know it, why the rub?

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by Rebelgecko on Saturday December 19, 2020 @12:39PM (#25479240)
I haven't played the game but I've seen a lot of their trailers. The original announcement trailer was all about police bringing in a cyborg person who went on a killing spree. Granted, that trailer is most of a decade old now, but their recent marketing is similar. I just saw a commercial saying something like "nothing is illegal in Night City... As long as you don't get caught". Even though it was coolguy marketing fluff, I assumed that the police AI would at least be at the level of 15 year old Grand Theft Autos
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by QuixoticQuibit on Saturday December 19, 2020 @05:11AM (#25476451)
Blame CDPR’s marketing, not the consumers. Have you seen their marketing efforts recently?
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by gambiting on Saturday December 19, 2020 @05:23AM (#25476502)
Of course, I'm just saying that it doesn't seem to me like the game should be played this way, so I'm not surprised those who try are having a bad time.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by elgatonegro on Saturday December 19, 2020 @12:01PM (#25478818)
It doesn't seem to you like the game should be played in the way they reinforced and strongly & continuously advertised?

And you're wondering why people are angry? It's your prerogative to cut CDPR as much slack as you wish, but let's not pretend that those who don't do that are in the wrong.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by kingbirdy on Saturday December 19, 2020 @12:00PM (#25478806)
They marketed it as a game that could played that way, so it's on CDPR for setting incorrect expectations, not on the people playing for doing what the marketing told them would be part of the fun.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by dmos62 on Saturday December 19, 2020 @11:40AM (#25478590)
At the same time, cops not acting like cops, or spawning right in front of you, is a problem.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by kcb on Saturday December 19, 2020 @12:47PM (#25479329)
The game was not advertised as Cyberpunk Witcher. It definitely was advertised with a huge focus on the open world.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by jasonladuke0311 on Saturday December 19, 2020 @01:18PM (#25479664)
> I think the issue is that a lot of people are trying to play this game like a cyberpunk GTA, which it just isn't

I am 41 hours in and it definitely feels like cyberpunk GTA. Very much so.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by cbozeman on Monday December 21, 2020 @01:10AM (#25492526)
They shouldn't have said it would a cyberpunk GTA then.

They literally said immersive huge open world in their marketing videos. If you say open world, you're comparing yourself to Grand Theft Auto 5, and you goddamn well better deliver.

They didn't and now they're suffering.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by johnnycerberus on Saturday December 19, 2020 @12:03PM (#25478832)
Now that is something that I would pay good money for, a steammpunk GTA, an artdeco GTA or a synthwave neon GTA (though a new Vice City will do).