_dibly
This forum is the closest thing I get to coworkers and I don't even understand what half of you are saying. I'm fortunate for the opportunities that I have, but my antisocial tendencies and lack of professional peers can make progress a bit of a bear on occasion.
I just don't think that is a sustainable position with the way things are moving. If anything, this is the direction social media is moving away from. Feeds are increasingly curated by the user's browsing behaviors and and not their conscious decisions. Data is only becoming more valuable as more people make the choice to trade theirs away with no real thought about the long-term effects of colossal repositories of complex user data and very little regulation in place to restrict their use.
Not to say that it isn't possible to make social media work for you. I just continue to wonder what the threshold is where users won't be comfortable leveraging their personal data for convenience.
At any rate, a lot of people I know that quit have already found or started looking for a different job. Most people aren’t looking to keep living off the system so much as they are looking to find a job that doesn’t pay them _and_ treat them like dirt. Social services companies around here are literally offering $1000+ referrals because they can’t keep group homes staffed or run any community interactions. I think it’s pretty clear at this point that it’s not just about the handouts, it’s about people realizing how atrocious their working conditions were and not wanting to put up with it anymore.
The article starts with a point that there is a huge spectrum between the arcade-style instant game and modern “full” games but then never really addresses that gap. They highlight that these games can be on a maintained third-party streaming service but then go on to focus mainly on browser games and make points that don’t even apply tangentially to things like Game Pass or PlayStation Now.
I'm sure the landscape is different for people already set in their careers or making some decent money, but everyone making minimum wage got to see how little $10/hr actually is.
Maybe consider that are other reasons besides fear for why people prefer to work in an environment that is productive for them?
They've been obscuring their code for about a year and even then, it's not like Signal has always come out and said "we love the passion our fellow developers have for our commitment to privacy and security". They just let people sell their relatives on that promise and waited until they had a massive userbase to start monetizing their platform.
Thanks for your reply, I just wonder where all this trustworthiness has been coming from for the last 12 months while they've been quietly working on the platform without publishing any changes. It feels like a beta tester for a game being mad that there were lootboxes in the full release of the game when they weren't in the beta. Even if you didn't know they were coming, you had to assume something like it was inevitable given enough traction.
"This news really cut to heart of what many technologists have felt before when we as loyal users have been exploited and betrayed by corporations, but this time it felt much deeper because it introduced a conflict of interest from our fellow technologists that we truly believed were advancing a cause many of us also believed in. So many of us have spent significant time and social capital moving our friends and family away from the exploitative data siphon platforms that Facebook et al offer, and on to Signal in the hopes of breaking the cycle of commercial exploitation of our online relationships. And some of us feel used."
I don't understand how any of that is the fault of Signal and not the user. Don't treat the products you use like they mean anything other than the profit motive that built them. It just seems kind of naive to say "every consumer messaging app you use is terrible, come use this one instead and we'll all hope that a massive userbase doesn't inspire them to monetize their platform" when that is essentially the job of what I roughly estimate to be half of the people on HN.
I think it's whack that Signal thought this was a good idea, but I also think it's insane how many people are up in arms as if Signal was once a utility for public good and not the product that it is. They did this because they know how many people bent over backwards to get their loved ones on the platform and they know most people aren't going to get their entire extended family to switch to another messaging app because they added in GarboCoin or whatever the fuck.
It's been damaging to their claims of transparency for almost a year now, if anything this should be the first step in repairing that slight. How is dumping a year's worth of private work into your public repo somehow doing damage to their trustworthiness?
Sure, it's gorgeous and the on-rails scripted side-quests are fantastically written and animated, but driving around the city just makes me realize how empty it all feels because only the handful of vendors actually programmed to have an inventory are capable of interacting with you. But then on the other hand, they didn't animate half of the immersive shit you actually can do, like buying a drink from a bartender. It feels like a game that wants to be an immersive sim, but the second you try to immerse yourself in it you realize that it's just a massive facade.
I'm about 15 hours into a second playthrough and this is just patently not true. There isn't much variety in character building outside of combat mechanics, you pretty much always play the same V as far as narrative and dialogue goes. I was doing a second playthrough just to see how different things could be and intentionally looked for dialogue I hadn't seen the first time, my experience was that it showed how on-rails 99% of the experience is. At this point, I'll pick it up again in a year or two when they've added some content and hopefully fleshed out the open world somewhat.
>I see people going on a murder rampage in cyberpunk and then complain that the police chase that spawns isn't sufficiently realistic. Like......I don't feel like that's how this game should be played
I mean, then why are you able to go on a murder rampage and get in a police chase? It's just a basic level of competence that the game doesn't have. Park your car in the street and come back after the mission to find a huge traffic jam because the AI is incapable of driving around your car. Accidentally hit a civilian during a shootout with the local gang? Cops will just spawn 10 ft away from you and continue spawning until you die unless you get in your car and drive for 15 seconds.
Maybe you're lucky and the way you play doesn't expose you to a lot of the things people are complaining about but it seems kind of silly to dismiss complaints of game mechanics as "you're doing it wrong".
>Particularly if you are only pointing out the obvious bias.
Sure, let's pretend you didn't take my original comment completely differently than I meant it and then act like I'm too dumb to understand what I was talking about. Have a nice day.
>They likely did the math and found that the risk is worth the reward to them
GP is saying that they likely did not do the math or that they prioritized short-term gains over the long-term impacts of their decisions as for-profit entities typically do.
I'm not sure what there was to misunderstand about my original comment since I more or less said exactly that.
You go so far as to validate the things he's concerned about and reiterate that you just don't care about them. I don't see what's wrong with pointing out the inherent shortsightedness of that line of thinking.
>it’s disappointing to me that so many here simply can’t conceive that some people don’t share their priorities, and make conscious choices that reflect their own priorities.
Have you considered that those people understand basic human psychology and that they take issue with the exact priorities that they are speaking against?
>Actual money in the hand now is worth more than theoretical money in the future and so on.
Exactly, short-term profit will almost always trump long-term problems. Is that so difficult to consider?
In fact the only difference I can think of is that there's always some degree of reactionary discourse when Apple is mentioned by people who feel the need to defend the company personally. You never see this type of comment on a thread full of people complaining about Windows or AWS, but you almost always see it when there are a few comments critical of Apple.
Imagine making an account just to defend concentration camps.