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Re:Cyberpunk 2077 Refunds by Wowfunhappy on Friday December 18, 2020 @09:52AM (#25467613)
> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone.

Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them.

Watching the Digital Foundry analysis, the main thing I'm wondering is if they should have allowed the dynamic resolution to scale down further at the low-end—for instance, let it go to 540p on the base PS4 and/or to 720p on the PS4 Pro. This, again, seems to have been the key to getting games like The Witcher 3 on Switch.

Re:Cyberpunk 2077 Refunds by bitwize on Friday December 18, 2020 @11:43AM (#25468844)
Doom on Switch was an exercise in removing detail and graphical tricks (I noticed that Doom Eternal had self shadows while the Switch port of Doom Eternal did not) in such a manner as to minimize the visual impact. The game looks GREAT and it's hard to distinguish the differences from the PC/console release without looking closely.

Cyberpunk looks like steaming ass on eighth-gen consoles. They obviously didn't put the work in to making sure the downgrade didn't hurt the visuals too much that Panic Button put in to Doom on Switch.

Re:Cyberpunk 2077 Refunds by mercer on Sunday December 20, 2020 @06:56AM (#25485663)
Agreed. Even with the incredible detail in the world I can't but wonder what Bluepoint, Panic Button, or other successful could've done to make it work on previous-generation consoles.
Re:Cyberpunk 2077 Refunds by eknkc on Friday December 18, 2020 @10:10AM (#25467790)
I played Witcher 3 on Switch and it was ok. I’d prefer a better device but I was recovering from a surgery and it was great having the Witcher 3 on a handheld.

It was perfectly playable.

Re:Cyberpunk 2077 Refunds by mercer on Sunday December 20, 2020 @06:53AM (#25485649)
I bought Witcher 3 on PS4 and Switch but I exclusively play on the latter device. Sure, it looks like someone smeared vaseline on my screen, especially in hand-held mode. but it's still surprisingly pretty in its art direction and the story-telling is unaffected by the graphics.
Re:Cyberpunk 2077 Refunds by gchamonlive on Friday December 18, 2020 @10:16AM (#25467851)
On 720p the TAA and post processing are already on their limit. On 540p it would be gta-vice-city-motion-blur level unbearable
Re:Cyberpunk 2077 Refunds by Wowfunhappy on Friday December 18, 2020 @10:27AM (#25467954)
Well, the Witcher 3 on Switch drops to 540p at the low-end.

Xenoblade Chronicles 2 can actually go down to 368p. I remember some people were upset about that, but it didn't seem to cause an uproar, and certainly kept the framerate steady.

Re:Cyberpunk 2077 Refunds by gchamonlive on Friday December 18, 2020 @02:03PM (#25470621)
Cyberpunk uses fundamentally different graphics pipelines that rely heavily on temporal information. On 720p you can already see artifacts such as fizzling, smearing and blur due to aliasing of the TAA implementation, as well as other post processing like volumetric lights that also require high resolution scenes to work properly. That is why a 540p is more detrimental to this game than those other.

https://youtu.be/C5pHpQqhmR4 3:20 https://youtu.be/mVWJPYKCMco 14:30

Re:Cyberpunk 2077 Refunds by hombre_fatal on Friday December 18, 2020 @11:49AM (#25468922)
A team of developers (Saber Interactive) did so much work getting Witcher 3 onto the Switch that they presented it at NvidiaCon.

As of like yesterday, Nvidia started paywalling this great video, but I'll link it anyways: https://resources.nvidia.com/events/GTC2020s22697.

There probably aren't too many stones left unturned, and the Switch community despite issues at least could understand the gambit. It was called the impossible port.

The Cyberpunk 2077 team basically ran out of time on their release and, if I understand it, blindsided PS4 owners who otherwise had no reason to think it would be hitting 10fps in a gunfight.

So it seems there were very different classes of expectations going on between the two scenarios.

Re:Cyberpunk 2077 Refunds by Kapura on Friday December 18, 2020 @09:56AM (#25467656)
Porting games that have successfully run on multiple platforms for years to new hardware is different than non-functional console ports of a PC game.

Doom and witcher 3 run reasonably on the switch, which is arguably not true of the console ports of Cyberpunk.