Re:Cyberpunk 2077 Refunds
by bitwize on Friday December 18, 2020 @11:43AM
(#25468844)
Doom on Switch was an exercise in removing detail and graphical tricks (I noticed that Doom Eternal had self shadows while the Switch port of Doom Eternal did not) in such a manner as to minimize the visual impact. The game looks GREAT and it's hard to distinguish the differences from the PC/console release without looking closely.
Cyberpunk looks like steaming ass on eighth-gen consoles. They obviously didn't put the work in to making sure the downgrade didn't hurt the visuals too much that Panic Button put in to Doom on Switch.
Re:Cyberpunk 2077 Refunds
by mercer on Sunday December 20, 2020 @06:56AM
(#25485663)
Agreed. Even with the incredible detail in the world I can't but wonder what Bluepoint, Panic Button, or other successful could've done to make it work on previous-generation consoles.
Cyberpunk looks like steaming ass on eighth-gen consoles. They obviously didn't put the work in to making sure the downgrade didn't hurt the visuals too much that Panic Button put in to Doom on Switch.