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Re:Hallucinations re: the rendering of Cyberpunk 2077 by mns on Friday December 18, 2020 @04:49AM (#25465503)
> Which is weird, because my impression was that it was only truly broken on last-gen consoles (i.e. PS4, not 5), where it didn't really belong in the first place.

The game was announced 8 years ago and the last gen consoles were the main target. What do you mean it didn't belong there in the first place. The game came out now because it was delayed, otherwise it would have been out when we ONLY had the consoles where it "didn't really belong in the first place".

Re:Hallucinations re: the rendering of Cyberpunk 2077 by aspaviento on Friday December 18, 2020 @05:53AM (#25465887)
The main target was PC. You can tell just by looking at the controls. They were specifically designed to be played with a mouse and a keyboard (and they are terrible with a gamepad)
Re:Hallucinations re: the rendering of Cyberpunk 2077 by mekkkkkk on Friday December 18, 2020 @06:00AM (#25465919)
As a PC player I have the opposite reaction. Menus and input feels very console ported. I guess they decided on a compromise that would leave everyone feeling equally alienated.
Re:Hallucinations re: the rendering of Cyberpunk 2077 by michaelscott on Friday December 18, 2020 @06:04AM (#25465936)
This doesn't excuse the unplayable experience on consoles. If you're making a PC game, release it on PC. Don't advertise it or sell it as a console game.
Re:Hallucinations re: the rendering of Cyberpunk 2077 by brundolf on Friday December 18, 2020 @10:54AM (#25468254)
When you watch footage of it on last-gen consoles, it looks nearly unplayable. It clearly wasn't optimized for those consoles at all, and definitely deserves to be refunded/pulled (not passing judgement on CDPR, just pointing out that it was very clearly developed for modern hardware and then shoe-horned backward)