Re:Cyberpunk 2077 Refunds
by drchopchop on Friday December 18, 2020 @09:19AM
(#25467285)
Yup, left AAA a long time ago. Way more money, work-life balance, and job opportunities available when you leave the game industry. It exploits developers who are initially passionate about the field, and then leaves them in a state where it's very difficult to leave (because it's very specific skills that don't easily transfer to other industries)
Re:Cyberpunk 2077 Refunds
by alfalfasprout on Friday December 18, 2020 @02:39PM
(#25471002)
If you work on game engines, trading is a fantastic transition since you'll already have high performance C++ experience.
Re:Cyberpunk 2077 Refunds
by ptcampbell on Friday December 18, 2020 @07:07PM
(#25473649)
Can you elaborate on this?
I fully agree with you that crunching isn't worth it.
All of this mess isn't because of crunching thou. It was a massive fuck up from the leadership team. No crunching (or lack of) would ever solve it
The way they lied to the media, players, etc. Their intentions were always to lie and hide the facts.
Yeah, I'm so curious about what they were doing for the last 2 years. It seems like the artists have been working on the game for 5+ years: the world is huge and full of interesting and detailed environments. The graphics are amazing (on PC). But it's like the gameplay and open-world systems were written in the last year or two, and it shows.
Re:Cyberpunk 2077 Refunds
by aerovistae on Friday December 18, 2020 @01:09PM
(#25470005)
Yepppp I am way more interested in games than web dev but here I get paid well and have a loose and comfortable schedule / environment. It's a no-brainer.
The industry keeps bleeding to many people that could have made huge contributions, but decided to invest into industries where crushing isn't part of the culture.
For example, I rather do GUIs and 3D stuff for boring enteprise projects than spending endless nights and weekends fixing bugs on engine code.