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Re:CD Projekt Conference Call with the Management Board [pdf... by TheGuyWhoCodes on Tuesday December 15, 2020 @09:29PM (#25438310)
I'm not saying it's all bad. The art style is amazing, the sound track is awesome. The lips sync, facial expressions and body movement are pretty damn good. Yes there some nice side missions and the main story line is ok I guess but it's not really cyberpunk or really engaging. They advertised it as a cyber punk open world RPG and promised so many things and then literally changed the marketing of the game to an action shooter after the game came out...
Re:CD Projekt Conference Call with the Management Board [pdf... by ineedasername on Tuesday December 15, 2020 @09:56PM (#25438517)
* it's not really cyberpunk*

Having read a bunch of great (and not so great) cyberpunk fiction from the 80's & 90's, that's actually a theme that really shines through here for me. Crazy cybernetics & brain/computer interfaces, hacking, drugs, weird AI doing things like running a transport/security company with some splinter groups that have existential crisis... I really get that original cyberpunk vibe.

Re:CD Projekt Conference Call with the Management Board [pdf... by pdkl95 on Tuesday December 15, 2020 @11:33PM (#25439086)
It has the vibe (aesthetics), like most modern "cyberpunk" works. The tech, hacking, drugs, and weird AI were mostly the setting for the main themes of corporate power and how technology enabled new forms of control/manipulation.

When an article compared William Gibson's visions to Second Life, he rejected the notion explicitly[1]:

    But as Gully Jimson says, in The Horse's Mouth,
    "It wasn't the vision I had."

    Neither is Second Life.

    Chia and her buds build their treehouses in
    corporate ghost sites. That's the difference.
    Interstitial. Gotta be interstitial.
I've only seen the first few hours of Cyberpunk 2077, but so far it has the potential for some of the social/political themes. The "Corpo" prelude depicting a corporation abusing its power to "repo" parts of someone's body was a good start, but so far the game hasn't returned to that theme, instead focusing more on the tech/combat.

Unfortunately, the trend over the last few decades in cyberpunk has steadily shifted towards aesthetics. The only true counterexample I know of (and by far the best cyberpunk movie ever made is Sleep Dealer (2008). Its aesthetics suffered due to a very tiny budget, but it was shockingly prescient in its depiction of the "gig economy" and drone violence.

[1] http://williamgibsonblog.blogspot.com/2007/03/#8519138918500...

[2] https://www.youtube.com/watch?v=CZr8A_9VZBw&disable_polymer=...

Re:CD Projekt Conference Call with the Management Board [pdf... by tomc1985 on Wednesday December 16, 2020 @02:26AM (#25439973)
Don't worry, after a few twists and turns the story becomes very, very cyberpunky. But there's a large gap until that happens. I think of it as an 8-hour long tutorial.
Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Tuesday December 15, 2020 @10:54PM (#25438857)
Your main character says not all cops are bastards. Strong punk energy. eyeroll

It's extremely a game that is pastiche of cyberpunk, diving neither into the cyber nor punk beyond skinning things. Where's the Ghost in the Shell examination of the self? Where's the dive into what it means to have modifiable bodies? Where's the anti-establishment story (oh wait, the game opens with praise of the cops by multiple characters, including V).

For a game that wants to be cyberpunk, it sure relies on a lot of stereotypes about people and what they can be.

To me, it reads a lot like a Boomer/GenX take on what they remember cyberpunk being (NEON AND CHROME) and not an actual understanding of the genre (exploration of what it means to be a human in a corporate, transhuman world.)

If you want to play an actual cyberpunk game, check out Umurangi Generation or Shadowrun: Dragonfall. The Final Fantasy 7 Remake that came out this year is more cyberpunk than Cyberpunk.

That said, the game is a serviceable noire and shooter with some extremely always on aesthetic choices which aren't really my taste but they might be other's tastes.

Re:CD Projekt Conference Call with the Management Board [pdf... by arugulum on Wednesday December 16, 2020 @02:24AM (#25439966)
>Your main character says not all cops are bastards.

IIRC this comment was made when you're on a quest and partnered with probably the one good cop on the force, who was also suspended for doing his job. The quest started based on the incompetence of the police leading to him needing to ask V for help to pursue the case. And the comment was made in reference to this one guy you're trying to help out. Meanwhile the next quest V will matter-of-factly state that the cops can't be trusted to handle so-and-so issue.

So please don't take lines out of their context.

Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @10:20AM (#25443573)
Some additional context-- you have to engage in a system where you get paid to kill people for the police. And then there's this, https://twitter.com/TurboBurpo/status/1338945708200656896?s=...

Remember that Night City evolved out of LA and imagine that description applied to the LAPD.

Re:CD Projekt Conference Call with the Management Board [pdf... by arugulum on Wednesday December 16, 2020 @05:11PM (#25449471)
That tweet looks to be deleted, so I don't know what you're referencing.

But back to the point: you work with all sorts of terrible people in the game. That's sort of one conclusion of the Cyberpunk genre: every level of society is rotten has decayed even as technology progressed. The police are no better (and no worse) than any other faction of human traffickers, politicians, crime syndicates, drug dealers, fixers - everyone is simply looking out for their own interests. You regularly get gigs with orders to kidnap or kill people with no questions asked. So it seems unnatural for you to single out the police as being the one faction where it is unforgivable for the game to have you side with at any point.

Re:CD Projekt Conference Call with the Management Board [pdf... by nkohari on Wednesday December 16, 2020 @12:07AM (#25439291)
Eh, this comes across as hipsterism. I know it's trendy to hate on the game right now, but c'mon.

How much of the game have you played? The entire main quest is about transhumanism and corporate control. Cyberpsychosis and the Maelstrom are used as a means for examining the results of the overuse of body modification.

Just like the Cyberpunk RPG, it was very heavily inspired by Gibson's work, and I mean that in a good way.

Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @01:24AM (#25439691)
I think that cyber psychos are a really tired way to translate an old tabletop game mechanic into a story beat. What's more interesting -- amputees and disabled folks go BERSERK when they get treatment, or what if we escaped the bounds of the human form. Why does this game have such an extremely boring view of what humanity could be if you had access to mods. Gender, race, body type, even the configuration of limbs and the like seem like they should be things of the past in 2077. Instead we have a tired Japanese stereotype, a Haitian gang, and some pretty boring ideas about the human condition.

Gibson himself offered the critique that the game looked like GTA papered over with 80s retrofuturism.

I think it's totally reasonable to critique the game as not really doing anything interesting in the genre or even doing anything more than appropriating genre tropes.

Re:CD Projekt Conference Call with the Management Board [pdf... by nkohari on Wednesday December 16, 2020 @08:18AM (#25442130)
I'm a HUGE fan of Gibson's books, but let's be honest: he's 72 years old, and might not be the best judge of modern video games. He was also involved in (and wrote the screenplay for) the Johnny Mnemonic movie, which was one of the blandest attempts at mainstreaming cyberpunk ever.

The Japanese stereotypes and Haitian gangs are lifted straight off the pages of Neuromancer and Count Zero. I dig the retrofuturist 80s vibe, but then I love retrofuturism in general so that's not surprising.

In the end, CP2077 is a AAA video game. It has to appeal to the general population, so yeah, it's probably not going to be the most experimental take on the genre. As mainstream cyberpunk attempts go, can we at least agree it's heads-and-shoulders better than Netflix's Altered Carbon? :)

Re:CD Projekt Conference Call with the Management Board [pdf... by ineedasername on Wednesday December 16, 2020 @09:35AM (#25442958)
Netflix's Altered Carbon?

Yes. It definitely fell flat for me. Having read the source material probably didn't help there since it was so much better. Although even the book... I re-read about 2 years ago and it wasn't nearly as good as I remembered it from around 2006.

Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @10:32AM (#25443752)
I agree on altered carbon for sure. The Haitian gangs, however, are based on the Voodoo Boys from the original source material. (Though I understand why they changed the game to have them not be a bunch of racist white dudes with dreads.)
Re:CD Projekt Conference Call with the Management Board [pdf... by nkohari on Wednesday December 16, 2020 @12:14PM (#25445131)
Yeah, but Mike Pondsmith no doubt drew inspiration for the Voodoo Boys from the Rastafarians living in orbit in Neuromancer, and from the AIs representing themselves as Haitian voodoo gods in Count Zero.

The tabletop game draws heavily on Gibson and Philip K. Dick by the way of Blade Runner. (And to be clear, I love that!)

Re:CD Projekt Conference Call with the Management Board [pdf... by tomc1985 on Wednesday December 16, 2020 @02:34AM (#25440024)
Step into the shoes of almost any past futurist and you'll find that humanity usually took the boring, predictable route, technologically. There is an inherent cynicism in the setting that needs to shine through as a fundamental part of the genre's identity.

Also, it's only 57 years in the future. You're not going to advance that much in that time. Personally I think the aesthetic seems a little too trapped in 80s retrofuturism -- I guess I agree with Gibson there -- but that was always the interpretation of cyberpunk and scifi that I liked the most so it gets a pass.

There is plenty of whimsical, optimistic visions into the future, and while I think a setting that explores "high tech, low life" in that context would be cool to see, it'd feel a lot closer to Star Wars than "cyberpunk".

Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @10:27AM (#25443686)
That makes sense. Something like Bruce Sterling's Schismatrix really gets wild with what posthumanism can look like. Cyberpunk taken to the next 200 years.

That said, media like ghost in the shell and altered carbon (the novels) gesture in this direction. Altered carbon, for instance, has people who have modded their bodies with animal features. GitS goes hard on the ship of Theseus metaphors and has lots of mods that don't fit a standard human shape. Not to mention plenty of discussions of gender and gender roles in a society where you can just choose whatever body you want.

Re:CD Projekt Conference Call with the Management Board [pdf... by tomc1985 on Wednesday December 16, 2020 @12:19PM (#25445217)
A bit into the game, Cyberpunk starts to resemble Altered Carbon in some ways. I'm not super far into it, and I don't want to spoil anything, but it definitely has some things to say about transhumanism and at one point I felt like it was sharing some vocabulary with AC.

You are right in that I think the universe could explore those themes more thoroughly, but then maybe it will and I'm just not there yet

Re:CD Projekt Conference Call with the Management Board [pdf... by ineedasername on Wednesday December 16, 2020 @09:31AM (#25442892)
There's a very strong "cops can be dicks" theme in literally the first opening scene. There's a very strong theme of cops being a tool of corporate interests.

On what to means to have a modifiable body, there too from the beginning the game puts it right in front of you where it causes a sort of body dysmorphic disorder that can drive people crazy. There's even a series of side quests that deal directly with this.

Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @10:13AM (#25443481)
The dialog in that scene says, effectively, he must have done something to deserve it. To me it showed police violence and then immediately tried to justify it. I took away a very different message from that scene.

But that's the beauty of critique, I think we can both look at the same work and draw different messages from it.

Re:CD Projekt Conference Call with the Management Board [pdf... by jevgeni on Wednesday December 16, 2020 @01:00AM (#25439565)
Cyberpunk never was cyber + punk.
Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @01:29AM (#25439715)
It literally was explicitly that. Gibson and others started writing in this genre, which then took it's name from CYBERPUNK by Bruce Bethke a short story that was named to elicit a feeling of technology and punk attitudes.

The common idiom high tech, low life is another way of describing the genre and also succinctly suggests that the genre is, in fact, cyber + punk.

Happy to provide references, but a quick internet search clearly shows that what you've suggested is factually incorrect.

Re:CD Projekt Conference Call with the Management Board [pdf... by jevgeni on Wednesday December 16, 2020 @02:07AM (#25439888)
I know all that. You're just misusing the word "punk" as a free variable.
Re:CD Projekt Conference Call with the Management Board [pdf... by Pfhreak on Wednesday December 16, 2020 @10:22AM (#25443588)
I'm using it as intended -- that stories in cyberpunk universes focus on anti establishment themes and lowlifes.
Re:CD Projekt Conference Call with the Management Board [pdf... by jevgeni on Wednesday December 16, 2020 @01:29PM (#25446292)
Clearly Ghost in The Shell was famously anti-establishment and Kusanagi a definitive low life... Not transhumanism, identity or sexuality.
Re:CD Projekt Conference Call with the Management Board [pdf... by enraged_camel on Tuesday December 15, 2020 @10:22PM (#25438673)
The game has a different take on the cyberpunk universe and I think that is okay.

Personally, it's a great game. I find myself caring about the characters and the outcomes of my actions. Despite technology being everywhere, everything feels so human.