[0] https://www.microsoft.com/en-us/p/xbox-one-x-1tb-console-cyb...
On the other hand, there are still games being released now that work and look perfectly fine on PS4. Spider-Man looks and plays great on my base PS4 non-Pro. Miles Morales had some crashes and bugs but those were patched within two weeks and now that game works smoothly and looks beautiful on my older PS4.
You could argue that it's a first-party game and it gets better attention due to that.
I understand Cyberpunk 2077 won't look nearly as good on my PS4 compared to PC's or PS5's, but there's no reason it should have PS2-era graphics/pop-in...
B) You risk losing even more game sales towards the end of the console lifecycle, as soon as rumors start flying around about new hardware about to hit the market.
If the mission is simply "sell as many copies as possible", it will always make sense to not ignore the largest market share. This is why CP2077 is not having proper next-gen features, but is rather running the same (poorly optimized) last-gen build on both systems. Ironic as it sounds, it seems like the focus was to provide a serviceable experience for last-gen gamers first and foremost.
They clearly failed on that front. So now they have a poorly running game on last-gen, and a gimped one on next-gen.
Sorry, I'm rambling.
So lots of people who have the last gen hardware see that the new consoles are constantly out of stock, and decide that they are 'good enough' for now until you can actually just order a new console w/o hassle. That may not be till well into the new year.
Big AAA need plenty of market reach to be profitable unless they have some exclusivity deal.
Wouldn't Cyberpunk team have been developing the game for 2 years before rumors even surfaced about the development of a next gen console?
The time lines don't seem like they line up to only building it for a next gen console that didn't have hardware architecture planned out yet.