Re:Designing 2D graphics in the Japanese industry
by rob74 on Wednesday December 09, 2020 @06:22AM
(#25357501)
OTOH, square pixels are mostly an artifact - back in the day, if you looked at the image your C64 or your SNES would produce on your TV, you couldn't really see the individual pixels as squares, because the low-quality analog display provided its own "antialiasing" - that's what emulators have trouble recreating...
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Re:Designing 2D graphics in the Japanese industry
by city41 on Wednesday December 09, 2020 @12:05PM
(#25360792)
On CRT displays, a pixel can be rectangular. It depends on how many pixels are jammed into a line, which is completely arbitrary. This causes oddities with emulators as pixels are always square on modern displays.
This is especially an interesting problem with the Super Nintendo, this video explains it all nicely: https://www.youtube.com/watch?v=ssluTgfkdlg
Re:Designing 2D graphics in the Japanese industry
by jcelerier on Wednesday December 09, 2020 @06:26AM
(#25357529)
nah, I have a CRT TV hooked up for retro gaming and things look pretty square
Re:Designing 2D graphics in the Japanese industry
by lmm on Wednesday December 09, 2020 @06:48AM
(#25357637)
They're not sharp-edged squares, they're dots; they might be broadly rectangular but they'll have rounded ends and fade gently at the edges. Look at short-exposure photos showing a scanline in process.