I should probably note I was also sitting next to my wifi router, so I’m not sure that a wired connection would’ve made a noticeable difference.
Game streaming is most comparable to live video streaming with a frighteningly small buffer (< 10 ms).
I'm just saying that my guess is that this probably has nothing to do with your ISP or net neutrality, and more with technical limits of wireless connections. But I could of course be wrong... Try it with ethernet and see how it goes, I just have a long cable I temporarily run through the room when I wanna play :-)
(And yeah, I think it's kinda fishy that they don't make it clearer if/that wired connections can make big improvements. Look around the subreddits about these services, or their support pages and you'll see that people recommend ethernet, and the vendors first recommendation when having trouble is to use wired ethernet [0], [1])
[0]: https://support.google.com/stadia/answer/9595943?hl=en&ref_t... [1]: https://nvidia.custhelp.com/app/answers/detail/a_id/4504/
I have a super stable 1 Gb/s fiber connection with like 5-7 ms to a close by AWS data center where I ran Parsec on a VM. I got ≈ 400 Mb/s to the VM, with < 10 ms ping over my 5 Ghz wifi. But I could still never get a stable setup. As soon as I went wired everything worked great. I think jitter is a big problem.
With a wired setup I could also move to further away DC's (like 20 ms) without any issue.