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Re:Unreal Engine 4.26 by nuclearcookie on Thursday December 03, 2020 @12:12PM (#25291318)
Out of legitimate curiosity,

1: What are you afraid of, now that the engine is partly owned by Tencent? The engine is OSS after all. What paths do you see for potential break of trust?

2: What are your use cases that you need a game engine for (making mobile games, console games, PC games, arch viz, ...)

3: What points make you feel like Unity is remarkably better?

I'm asking these last 2 points because I'm in the field myself and I do have some different experiences regarding choice of engines. Thanks! * And what do you

Re:Unreal Engine 4.26 by AntiRush on Thursday December 03, 2020 @12:17PM (#25291403)
Unreal, while source available, is not open source software. [1]

1. https://www.unrealengine.com/en-US/eula/publishing

Re:Unreal Engine 4.26 by jayd16 on Thursday December 03, 2020 @12:22PM (#25291491)
For the first 80% of a game, Unity feels great. It becomes a pain during the 2nd 80%.
Re:Unreal Engine 4.26 by purple-again on Thursday December 03, 2020 @12:40PM (#25291781)
I hope that second 80% wasn’t a typo because it made me spit my tea out in laughter. I’ve tried my hand at a few indie games like probably every programmer/gamer and wow does that last mile to “done enough to say done with a straight face” seem to stretch on into infinity.
Re:Unreal Engine 4.26 by ortusdux on Thursday December 03, 2020 @01:23PM (#25292461)
Having worked at a startup who's product was built around unity, that 2nd 80% is a killer.