Re:The Nintendo Switch uses my open source code
by da_big_ghey on Monday November 23, 2020 @01:58PM
(#25190257)
> moving to flutter
Wow, I'm surprised to see it used in that large of a capacity that soon. I was under the impression that it was still a somewhat-glitchy prototype (especially in any non-mobile uses), but maybe it's time to give it another look. Thanks for mentioning this.
Re:The Nintendo Switch uses my open source code
by offtop5 on Monday November 23, 2020 @02:16PM
(#25190499)
Using Flutter web right now for a side project.
It's already miles better than React.
Dart itself is absolutely a pleasure to work with. No Babel !
Source for Sony using Flutter
https://devclass.com/2020/10/29/sony-takes-a-flutter-on-embe...
Re:The Nintendo Switch uses my open source code
by falcolas on Monday November 23, 2020 @12:17PM
(#25189037)
Another justification for purchasing disks, I guess. A much more solid 'ownership' model for games, the loading speed's about the same (since most things are installed to SSD, instead of read from the disk), can purchase second-hand... yup. Disks for me, thanks.
Re:The Nintendo Switch uses my open source code
by colejohnson66 on Monday November 23, 2020 @12:28PM
(#25189172)
I thought that too with my Switch: use cartridges when I can, but it got frustrating swapping them out when it was docked. So I started doing digital only purchases onto a 256 GB microSD card, and it’s so much better (IMO). I haven’t noticed a difference in load time either.
It doesn’t help that game updates go onto the SD card, not the cartridge. So updates to the whole game basically make your cartridge a DRM dongle.
To be blunt it's probably more cost-effective for them to hack something like that together, then to take time to actually fix it. If you bought a ps4/5 you're effectively stuck with using that interface. I think they're moving to flutter now, but this is just how big companies work.
Not enough customers are going to not buy a PS4 because the web store is a little clunky.